CURSE - Combat Overhaul Mod (Updated)
CURSE is a simple, unscripted mod designed to improve combat for a more challenging experience.
Screenshots 4 screenshots
About this mod Machine translation
CURSE is a simple, unscripted mod designed to improve combat for a more challenging experience.
Original address:
Prefix:
Mechanical Legion
Far Harbor
nuclear world
Wasteland Workshop DLC
Updated on September 10th:
Version 3.1
Global difficulty //-
Fixed simple/very simple wrong values
Mutilation and dismemberment //-
Increased reload and melee damage penalties
Wounds and Wounds //-
Fixed Torso Trauma not being applied appropriately to players
Reducing the problem of traumatic head injuries
Cheap Shooting System //-
Added "out of combat" cheap shot to pre-emptively strike via sucker punch c:
-Added "escape" cheap shot, effective on those unable to fight, such as after losing an arm
Updated on August 7th:
Version 3.0
NPC adjustments //-
Increased bleed damage of Mire Hunter, Mire Hunter, Mire Queen, and Mutant Hound
Stealth //-
More tweaks to stealth, should feel better than previous versions (see homepage for details)
-Restored Sniper Gun damage to 1.5x, but now requires a silencer to work
move //-
Adjusted the stealth speed to be slightly faster
Mutilation and dismemberment //-
Stability and recoil adjustments for broken arms
Wounds and Wounds //-
Fixed an issue where trauma damage would not be applied correctly when enemies were clustered together
Miscellaneous changes //-
Players will now comment every time one of your limbs is disabled, ouch!
Updated on July 19th:
Version 2.2
NPC adjustments //
-Battle style adjustment
- Includes companion combat style adjustments
Stealth //
-NPCs take longer to lose you
Melee Overhaul //
- Removed gun recoil bugfix as it could sometimes disable the gun shots you get from powers
increased melee damage
Mutilation and dismemberment//
-The damage caused by walking with a broken leg will follow the player's
Reduced by a broken leg - Increased recoil after a broken arm.
Wounds and Wounds//
-Increased trauma scaling, making it easier to defeat high health enemies, I hope with trauma
move //
-Includes power armor
- Running much slower with a heavy gun, it should feel more "weighty"
Other changes //
- Companions have no fall damage to compensate for their "path-making" at dangerous heights
Updated on June 11, 2025:
Version 2.1
Health and Resistance//
-Player health value increased from 120HP to 110HP-HP
Each end from 5HP to 8HP
Stealth //
-more adjustments
- Fixed NPC sleep bonus while sneaking
Melee Overhaul //
-Fixed the first-person gun recoil bug, but still needs to find a way to fix it in the third-person
Positional damage //
-Includes vertibirds, which should now be harder to defeat
Disability and dismemberment//
- Waistfire accuracy debuff added to disabled heads
- VATS accuracy penalty is less severe (still much more than vanilla -
The shock effect lasts longer and appears more frequently
-Disabled arm removed
Accuracy Penalty - Adjusted NPC reaction time for disabled arms
-Aim sway and recoil are significantly increased with disabled arms. -Includes reload speed as an additional penalty for crippled arms
- Dismember the enemy
Increased Wound Damage - Slightly adjusted Wound debuff value
Other changes //
-Slightly increased fall damage height threshold
- Reduced Molotov cocktail damage from 5 to 1
Version 2.0
Health and Resistance//
-Reduced 10HP to 5HP in each ending
-Adjusted NPCs
HP Bonus - New damage resistance formula added
NPC adjustments //
-Adjusted all combat styles
- Gunners and melee raiders get some special moves
- Creature/robot damage and accuracy reduced
- Radiation and poison attack adjustments
Critical hit //
-Nerfed automatic weapons (flamer, ripper, minigun, etc.)
of critical hit chance Nerfed critical hit damage outside of VATS
Stealth //
-Adjusted and removed some stealth-related game settings
- Fixed sneak attack damage for knives so that it should now work properly, and increased the sneak attack damage multiplier for guns and other melee weapons to 5x
move //
- Adjusted movement values
Global difficulty //
-Nerfed Adrenaline damage reduced from 2.5% t …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.