Companion Shooter Player Fixes - F4SE (Updated)
The F4SE plugin fixes a bug that would cause companions to shoot at players during or shortly after combat.
About this mod Machine translation
The F4SE plugin fixes a bug that would cause companions to shoot at players during or shortly after combat.
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Updated on August 20th:
Version 3.3
Added support for game version 1.11.240.
Updated on August 17, 2026:
Version 3.2
Fixed a conflict with the Addicol plug-in to avoid a crash when entering command mode.
Version 3.1
A hotfix in v3.0 that may cause the game to crash in the workshop menu due to an inadvertent event sending address in game version 1.11.221.
Version 3.0
Added support for game version 1.11.221.
Version 2.2
Bug upload hotfix released in v2.1, which was released the same day.
Version 2.1
Fixed bug that could cause allocation errors: 02.
Version 2.0
Added support for game version 1.11.191.
This module has been re-implemented in a new multi-version F4SE plug-in environment, without the need for an address library.
Also fixed a bug in the original version that could cause companions to accidentally release their triggers because the player started directing them even though they would not hit the player.
Version 1.3
Added support for game version 1.11.169.
Version 1.2
Added support for game version 1.11.159.
Version 1.1
Added support for game version 1.11.137.
About this mod:
F4SE plugin, which fixes a bug that caused companions to shoot at players during or shortly after combat.
Regarding the vanilla bug: When the player enters "command mode" with a companion in combat or just after the battle, the companion's "AI target" becomes the player (e.g. they face the player, they may say a response or the battle finish line, etc.). However, if a companion's AI has been queued for a "Fire with Equipped Weapon" request, they may shoot at the player.
Original bug:
Companions who shoot at players during combat
compatibility:
Should be compatible with anything.
Prerequisites:
Fallout 4 Script Extender (F4SE):
Address Library for F4SE Plugins:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.