Build High - Expanded Settlements 5.0

by ThemonWillow·v5.0·Updated 2023-11-09

The latest and greatest. Includes ways to avoid using certain ini settings for your settlements. (Please read the description page.) Requires activation of the following DLC: Automata, Far Harbor and World of Nuka.

Screenshots 7 screenshots

About this mod Machine translation

The latest and greatest. Includes ways to avoid using certain ini settings for your settlements. (Please read the description page.) Requires activation of the following DLC: Automata, Far Harbor and World of Nuka.

Build High - Expand Settlement 5.0

What does it do?

  • This mod expands the building areas of all external settlements (including Far Harbor and Nuka world settlements) and mechanic's lairs.

(Vault 88 is not supported, sorry...

  • The Mechanic's Lair has been expanded to include the entire facility.
  • Gives you a simple but accurate border around new areas. You can even choose a color. (If you find one you like among the six I (the author, the same below) gave you...
  • Includes a way to avoid object culling when scrapping large objects.
  • Allows you to exploit the full potential of scrapped mods without ini settings.

What has changed since the last version?

  • Disabled object culling in all "tall building" settlements to prevent distant objects from flickering when scrapping large objects.
  • Disable combo grids in every unit touched by "high build" settlements. It allows you to scrap things that normally cannot be scrapped.

(You no longer need to edit your ini files for these files. See the scraper patches section for more information on these two.

  • All high-building settlements have been reorganized to minimize impact on gameplay and ensure compatibility with other settlement mods. It will work with most overhaul and expansion mods without overwriting each other's borders. (Build High's settlements are quite large, but if you come across another mod that's larger, you can install a borderless version.
  • The buildable area of ​​the covenant has been expanded.
  • The buildable area of ​​the protected area has been simplified. It's even larger now, with its borders perfectly aligned with those of the Red Rocket settlement.
  • Some settlements did not have their sandbox areas changed from previous versions. (This is where it is defined that settlers will do things on their own, i.e. outside of the tasks you give them. These have been corrected in this version.
  • Adjusted the color of the "Blue (Default)" tile for better visibility in brighter lighting conditions. Other colors will be updated as well. Even if you don't like them.

New Module: High Build - Builder Patch

  • Unlimited budget for all workshops with high support build. (So ​​no, there is no Vault 88...

It uses a script from Settlement Limit Slash, whose author allows free use and can be read on the mod's page.

I made it compatible with all Build High modified settlements, so it works for the Machinist's Den, Home Plate, and the Fixed Workshop at Boston Airport.

(Interestingly, this last reconciliation was missed by the original author and left unmodified in his mod...

It won't be implemented in any variant as it only needs to be run once. Install it, load your save game, and you'll see a message on the screen to create a new save.

You can disable or remove patches before launching the game next time.

If you are starting a new game, please do not install/activate it!

This will result in a permanent loading screen. Wait until you exit the vault. Might work sooner, but better safe than sorry. I'll try to fix this later if I can.

New Module: Build High - Scraper Patch

  • Edit all cells touched by the expanded settlement in two ways:
  • It disables object culling.

This is a system that saves processing power by disabling objects that are not currently intended to be seen by the player.

You may observe this effect when you are scrapping a workshop house or a scary bush in a shelter using the scrap mod and suddenly you see distant objects flicker out of existence.

This plugin disables culling in every relevant cell, and only in those cells.

If you have been using an ini setting to do this ("bUsePreCulledObjects"), you can remove it without losing its effect.

  • Decompose the combined object.

They also exist as a means of optimization, which is why many objects …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
往高了建-往大了建 Build High - Expanded Settlements 5.0
File size
3.7 MiB
SHA-256
b83e9f74ef7dae2cbcf4ec549a55faec37c356ca614aa63cdc4dcd69f42546f6
Stored at
2026-10-13 18:59