Autosave F4SE (updated)

by AdamSena·v0.41·Updated 2025-08-17

Autosave modules using F4SE

About this mod Machine translation

Autosave modules using F4SE

Original address:

Prefix:

Address Library for F4SE Plugins:

Fallout 4 Script Extender (F4SE):

Mod Configuration Menu(MCM):

Updated on August 16th:

Version 0.41

  • Fixed a bug that could cause memory leaks and spawn multiple threads

Updated on August 15th:

Version 0.4

  • More code cleanup
  • Added correct checks for dialogue
  • Fixed a potential bug that could cause the module to fail silently
  • Create new method of saving. Now it uses the exact same functionality as a normal save via the pause menu.
  • Should be fully compatible with immediately disabling exit saves.
  • Cleaner solution to random audio issues (hopefully doesn't turn into a regression)
  • Minor fixes in MCM (sorry lucretius55bc)
  • Added more comments in source code

The standard version (applicable to the 163 version of the game), the NG version (applicable to the next generation version of the game) files and the optional MCM settings file (if someone does not use MCM) are now uploaded and can be downloaded according to your needs.

Saves are created every 20 minutes (configurable via MCM).

The save type can be configured in the MCM menu.

It attempts to prevent preservation in dangerous situations. Currently it checks:

Player dies

Player is in battle

Player speed exceeds 700 game units

Player falls or jumps

The camera is not in first or third person perspective

Please allow at least 10 seconds after loading screen to allow saving

If you are starting a new game, the mod may not work until you reload from the main menu.

Acknowledgments

  • Original CommonLibF4
  • NG branch of CommonLibF4
  • Template used
  • INI library for reading configuration

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
AutoSave NG-95642-0-2-2-1754675720.7z
File size
193.5 KiB
SHA-256
ddfc9ec2c6217be7aad5c1e2f2e632add1628cb3b0ba4d14dc08d91060deea14
Stored at
2026-10-10 16:10