Autosave F4SE (updated)
Autosave modules using F4SE
About this mod Machine translation
Autosave modules using F4SE
Original address:
Prefix:
Address Library for F4SE Plugins:
Fallout 4 Script Extender (F4SE):
Mod Configuration Menu(MCM):
Updated on August 16th:
Version 0.41
- Fixed a bug that could cause memory leaks and spawn multiple threads
Updated on August 15th:
Version 0.4
- More code cleanup
- Added correct checks for dialogue
- Fixed a potential bug that could cause the module to fail silently
- Create new method of saving. Now it uses the exact same functionality as a normal save via the pause menu.
- Should be fully compatible with immediately disabling exit saves.
- Cleaner solution to random audio issues (hopefully doesn't turn into a regression)
- Minor fixes in MCM (sorry lucretius55bc)
- Added more comments in source code
The standard version (applicable to the 163 version of the game), the NG version (applicable to the next generation version of the game) files and the optional MCM settings file (if someone does not use MCM) are now uploaded and can be downloaded according to your needs.
Saves are created every 20 minutes (configurable via MCM).
The save type can be configured in the MCM menu.
It attempts to prevent preservation in dangerous situations. Currently it checks:
Player dies
Player is in battle
Player speed exceeds 700 game units
Player falls or jumps
The camera is not in first or third person perspective
Please allow at least 10 seconds after loading screen to allow saving
If you are starting a new game, the mod may not work until you reload from the main menu.
Acknowledgments
- Original CommonLibF4
- NG branch of CommonLibF4
- Template used
- INI library for reading configuration
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.