artillery commander
炮兵指挥官
Screenshots 1 screenshots
About this mod Machine translation
This mod introduces a completely new artillery system, independent of the original. Through the MCM menu you can adjust key aspects such as damage, number of shots, range and dispersion. A new artillery HUD has been added to show reload time and reload ammunition inventory when enabled.
fire
Cannons can be crafted and used not only in the Federation, but also in Far Harbor, Nuclear World, and even worlds added through mods like London. By enabling the "Remove Artillery Prerequisites" option in the MCM, you can perform Fire missions without completing the old Artillery missions.
In MCM, you can adjust gun-related options such as range, damage, and reload time. You can also customize the HUD, including position and color, to match your preferences.
The HUD will only appear when the old gun mission is completed and the gun is available. It instantly checks whether artillery fire is currently supported and displays the remaining ammo count if the "manual reload" option is enabled.
At the Artillery Supply Terminal, you can purchase smoke grenades, flares, laser flares, and artillery shells for requesting strikes.
The Shell Dump is a low-profile ammunition storage site. It was originally planned to be associated with the module function, but was canceled due to inconvenience and has now been changed to a simple decorative function. As the player reloads cannonballs, boxes containing cannonballs will appear in the yard, and the number of boxes will decrease as the cannonballs are used.
This mod allows bombardment not only in the Federation, but also in Far Harbor and Nuke World. Since settlements in Nuka World were acquired late, after installing this mod, you can operate the Red Rocket settlement in Nuka World immediately.
This mod is not a "patch"! The original artillery consists of various elements and scripts scattered among various modules. Modifying them will cause conflicts with other modules and cause system crashes. This mod adds a brand new artillery system.
Due to limitations of the Fallout 4 engine, shells that did not spawn in the original will now spawn near the player. Therefore, if shelling is requested at a very distant location or at the edge of a map boundary, the sound and shell hits may appear awkwardly placed.
To make the mod upload-compatible, some elements were removed, so remnants of these elements remain in the ESP file. This won't affect gameplay though, so don't worry.
Although it is an ESP file, it has the ESL flag set so it behaves like an ESL file, which means you don't have to worry about exceeding the index limit when adding mods.
There is only the old version of the game 1.10.163 from the old era, because I play this version
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.