AKe Volk

by WarfightersWorkshop·v1.0·Updated 2023-07-09

Adding Volk and his variants (from base to legendary) from Infinite Warfare to Fallout 4, as well as BZW's 2 outfits also ported from Infinity War

Screenshots 8 screenshots

About this mod Machine translation

Adding Volk and his variants (from base to legendary) from Infinite Warfare to Fallout 4, as well as BZW's 2 outfits also ported from Infinity War

As shown in the picture, since there is a laser AR, a laser AK must also be arranged.

MARS AETERNUM (Mars Eternity)

"Fully automatic energy rifle. Deploys best-in-class stopping power with a low, reliable rate of fire. — In-game description

The Volk appears to be made from a mix of AK-47 parts kits with wires, batteries, energy muzzles, and a polymer stock attached to the weapon, while the wooden handguard and pistol grip and profile remain largely unchanged.

Overview

Detailed information about the AKe Volk module

It will add three new energy rifles to the game, the default Volk, the Corruption, and the Goliath Special Edition. Each gun has its own unique accessories, each gun is useful for different types of engagements, common variants can be chosen from 2 new outfits of BZW ported IW,

But first a common sense reminder, each gun will use Reflex, ELO, Scout Hybrid, VMC, Trojan and Thermal ported sights from Infinity War. For Scout Hybrid and VMC, switched sights will be available.

Now coming to the perk system, I have used the perk buff system where you can choose any buff you want. Each perk has its own benefits and can contribute to some genre builds! Of course, the perk's power increases every time you level up, from very basic perks to game-changing perks.

Regarding the attachments, I decided to package this together to add more variety and encourage build aspects, rather than doing the usual receiver, stock or grip upgrades, so you have the option of Fusion Magnetic, Quick Draw, Particle Amplifier, Foregrip, Laser Sight, Ram Servo, Suppressor, Stock, and Faraday Slug. Each accessory has its own unique upgrades and abilities that affect your build.

Guns, as I mentioned before, I want each gun to be unique and suitable for every situation, I don't want one gun to always be more OP than another, each rifle is good for a specific situation but can be upgraded to be better in areas it wasn't before, so let's go into detail about what I mean!

The default Volk variant has the highest single-shot damage of any assault rifle, but at the cost of a slow rate of fire and fairly high recoil. This is the perfect rifle if your definition of perfect is the ability to get the job done perfectly.

Greedy variant with reduced recoil (stack with foregrip)

Black Sky variant reloads faster (Kuaishou’s stack)

Aftermath variants have increased ammo capacity (does not stack with Fusion Magnetic)

The Corruption variant has increased damage range and also fires faster than the default variant, just like Chaos NV4 it's good for melee combat but isn't as powerful as it doesn't have ballistics, but it can still cause chaos for the money.

The Goliath variant deals increased damage, twice as much as the default variant, but can only fire 1 bullet at a time as a result. Probably the best choice for the snipers you have out there.

The Retro variant is the first Epic Legend variant on this list and includes the free Racin' Stripes perk, leaving room for another perk.

The retro variant is the second epic legendary variant and includes the free Dead Eye Dew perk.

I'm done...but I must say, guns won't be like this forever, you can upgrade your weapons, earn perks for your weapons to create builds that make them even and effective. For example, the Goliath variant is a slow, heavy-hitting weapon, but over time you upgrade the weapon to the ultimate epic variant of the default gun, which of course won't be overwhelming in these other areas, but it can be very powerful for the endgame. Each gun will initially excel in its own field, but overtime can create something special, your choice.

How to get

Crafted at the ChemStation.

The main body of the gun and a bunch of accessories (including animation repair, grip replacement, making accessories without perk, damage halving and texture replacement) have bee …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
AKe Volk能量突击步枪
File size
787.8 MiB