Abandon everything

by shadowslasher410·v2.5.2.1·Updated 2019-01-13

废弃一切

Screenshots 8 screenshots

About this mod Machine translation

Like it? Please approve!

To use this mod throughout the wasteland (with a mod that builds anywhere), change the following line in fallout4.ini (under the [general] heading): bUseCombinedObjects=1 to bUseCombinedObjects=0. Don't use ini editors or they will hurt more than they help. It can also be set up using the FOMOD installer.

-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ---------------------------------------------

-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ---------------------------------------------

Put this file at the absolute END of your load order, otherwise you'll get areas where scrapping doesn't work!

This mode addresses the glaring oversight Bethesda made in choosing to only make a small subset of objects capable of being scrapped. With Scrap Everything, you, the user, have the final say over where you stay and what happens. Want to scrap your solution to the bare bones and leave yourself with a whole lot of open space to run wild on? Finish. Want to abandon things like trash, debris, vines, bushes and even dead animals, animals and humans, but leave the buildings and trees behind? Finish. This mod allows you to scrap literally everything in every settlement if you choose. I'm currently working on expanding what you can scrap so that eventually, you'll be able to scrap almost anything in the entire game (with some exceptions, like loading gates)

This mod removes everything these mods do (and more): Spring Cleaning, Scrap Dead Things, Scrap Scrap, Scrappable Commonwealth

Permissions: Users can change, modify, add, delete, etc. for any personal use they want. If you want to upload a modified version or translation, you must get my permission first! This mod may not be made available on any other website without my permission, except for archival purposes only (dedicated mod archive sites only).

In order to upload any version of this mod (whether modified, archived copy or translation) you must:

  • Contact me (wait for my reply). If I don't get back to you within thirty days of your message, then I've probably failed (you still have to follow other rules).
  • Treat me as the original author
  • Provide at least a CLEAR AND VISIBLE link back to this page on the mod's description home page (unless it's closed for some reason).
  • Under no circumstances shall this MOD or any of its derivatives be sold or exchanged for money or profit in any shape or form. EVER!

No, this will not be ported to any kind of console due to memory issues, lack of debugging, and the fact that Bethesda.Net has an absolutely terrible interface for uploading and maintaining mods. Please don’t ask me again!!

v 2.2  -

•Added Nuka World support

•Industrial frames (giant beams near walls)

•Quarry stones

•Eat-O-Tronics

•Monorail (train)

•Reworked pre-combination/predictability in Mechanic's Lair and Vault 88 - No more FPS drops/texture issues/world randomly disappearing bugs

  • Rewrite the fomod installer to include the Nuka World Add-on and more .ini options for lazy people and/or people who don't want to do it themselves.

v 2.1  -

•Greatly expanded far harbor and automatic door support (almost everything can now be added to the scrap list)

  • More work on dividing a more general category into multiple more specific categories (no, I won’t tell you all the categories I added, there were 50 of them…)

v 2.0  -

•Added remote port and Automatron support (in separate plugins)

  • Separate all different types of roads into separate tabular lists

v 1.96b  -

•Preliminary beta to try to fix occlusion bugs

v 1.95  -

•Renamed some objects (I added the names) for better compatibility with NX Pro Farming mod

•Allow all types of plants (which you cannot store in the workshop) to be scrapped (no, I don’t know how to make them storeable) ( …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
废弃一切
File size
39.3 MiB