A wild night at SKK

by SKKmods·v004·Updated 2024-10-27

The night is dark and wild animals are everywhere. If the player is unsafe in a defended workshop at night, a horde of Ghoul Hunters will chase the player from dusk until dawn.

Screenshots 8 screenshots

About this mod Machine translation

The night is dark and wild animals are everywhere. If the player is unsafe in a defended workshop at night, a horde of Ghoul Hunters will chase the player from dusk until dawn.

Chinese address:

If the player is unsafe in a defended workshop at night, hordes of feral ghoul hunters will chase the player from dusk until dawn.

The night is dark and there are crazy zombies everywhere

During the 10 hours of darkness between 8pm and 6pm, there is an increased chance of a horde of feral ghouls chasing the player throughout the night if the player is not in an owned workshop building area with a defense rating.

Players will receive a [.SKK Feral Nights Holotape] at any time after exiting Vault 111 to adjust settings and start the timer. Make missing or alternate processes in Chemlab/Utility.

Generate [enabled |*disabled]

Test nights are generated every [1, 2, 3, 4, 5, *Random] game hours.

Generate base chances [25%, 50%, 75%, 100%, *random] on the first test.

After each failed test, the chance of spawning increases by [0%, 5%, *10%, 15%, 20%, 25%, *random].

Generates [8, 16, 24, 32, *random] Feral Hunters.

Live actor load cap [64, *96, 128] Use 64 on Xbox, 96 on PC, or 128 if you're brave downtown.

The Feral Hunter is [50%: Easy, 75%: Medium, *100%: Normal, 125%: Hard, 150%: Boss] relative to the player.

Generate indoors [*on|off] Excluding small interiors.

Generate [ *on |off ] in world space to protect traders in Diamond City, GoodNeighbor, Nuka Market.

Innocent Actor Protection [ off | *in ] so feral hunters ignore everyone except the player and teammates.

Daylight despawn [off |*on] forces a cleanup of any active Actors at dawn (after 06:00 AM).

Warning [Off |*On] shows or hides day/night reminders and generates warning beeps.

Workshop safety defense level [5, *10, 20, 40, 80]

Workshop maximum construction area safety radius [1024, 2048, *4096, 8192] game units.

If the holotape does not provide the specific value you need, use the console to set whatever value you want.

The optional [Feral Boss Proximity Detector] can be created in Chemlab/Utility. Equip in the grenade slot to issue an audible range warning on active backpack bosses. If you're having trouble setting up when traveling at night, you'll really want one of these devices.

By default, ferals will spawn regardless of whether the player is indoors, on a scene, in combat, crafting, sleeping, or waiting. No matter where. Except in the safety of a workshop, a small indoor space or flying in a Vertibird. Yes, it should be punitive.

Detailed operation notes

Making a [ >>> SUBMIT ] change using holotape (or calling the SwitchEnabled function from the console) will clean up any active builds and reset the build test timer.

While most SKK spawn mods use real time intervals for finer control, to simplify day and night calculations it uses game time. At the default 20:1 time scale, a game hour is just 3 minutes. If you're running a lower Timescale setting, you may need to operate with shorter game hour intervals.

Even if there are no other actors to manage, the game engine cannot manage to use the AI ​​movement package to route more than 32 actors that track moving targets (such as players). Any more Actors will be left behind, so no matter how much hardware, memory, or script extenders you have, this is the hard cap for this solution. The limit is processing TIME.

This solution detects the number of live Actors in the live area to limit the spawn count or skip spawns if the game has to manage more than [ Live Actors Loaded Cap ]. Most affected urban areas (until they are cleared between cell resets):

TheaterHub360Ext 118

FaneuilHallExt 93

Financial21Ext 90

GoodneighborExt 87

MassFusionExt 82

Will cause the build timer test to fail and pause or start a new timer loop

Things: It's no longer night, the player is OnMount (vertical bird or riding some mod device), the player is in an interior cell that is too small or has that setting disabled, the …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SKK 的狂野之夜
File size
18.8 KiB
SHA-256
a8528ac159c8fa2c3cbf8fa7a19fe10d67bf51d800555ff8b062741e93240507
Stored at
2026-10-10 10:43