Anno 117: Pax Romana

SimulationStrategy
Downloadable mods 39 Nov 12, 2025 Ubisoft Mainz

Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.

About this game From the developer

2026 Roadmap

Comparative Grid

Gold Edition

In the Gold Edition, gain access to the Anno 117: Pax Romana base adventure and expand your reach to new provinces with the Year 1 Pass – containing 3 DLCs and 5 cosmetic bonuses!

PC Specs

About the GameAs governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.

EXPERIENCE THE PREMIER BUILDERBuild your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.

BECOME A ROMAN GOVERNORDesign the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.

CHOOSE THE FATE OF YOUR PROVINCESEvery decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.

Game details

Release date
Nov 12, 2025
Developer
Ubisoft Mainz
Publisher
Ubisoft
Genres
SimulationStrategy
Metacritic
84
Mod loader
generic
Mods on playbuff
56

All mods for Anno 117: Pax Romana

15 seconds full production facility (Mad Max version)DownloadableGameplay
All production facilities produce 1 ton of goods in 15 seconds
v2.0/ 11-17
Mad MaxDownloadableGameplay
10 modules for all grain farms, 1 module for all animal fences
v2.0/ 11-17
Farm and Animal Site Module Limit AdjustersDownloadableGameplay
This mod will adjust all DLC farms added to the game and applies to all plant and animal farms (including swamps, etc.)
v1.0.0/ 11-17
Mad MaxDownloadableGameplay
Provides 5x labor conversion rate for each resident class
v1.0/ 11-17
Production moduleInstant downloadGameplay
This mod allows editing of production values
v1./ 11-17
Forestry building adjustments for VacInstant downloadGameplay
Adjusting the functions of forestry-related buildings
v1.0.0/ 11-17
Water channel enhancementDownloadableGameplay
The water channel source now provides 10,000 water, the dispenser range has been greatly increased (1 is enough for most islands), and the water consumption has been reduced to 1.
v1.0.0/ 11-17
Simple swamp drainageDownloadableGameplay
This mod allows you to drain the swamp to your heart's content, laying up to 999 pipes. The x20 version also enlarges the drainage area around the pipes, so you don’t need to lay too many pipes. The x100 version can drain the entire swamp almost instantly, even if the pipe is only 1 block away.
v1.0.1/ 11-17
No fertility requirementDownloadableGameplay
This mod removes island fertility requirement restrictions for production buildings and mines/quarries.
v1.0.1/ 11-17
Flagship enhancementDownloadableGameplay
This mod significantly improves the logistics management technology bonus of the flagship, creating a more powerful flagship by increasing cargo capacity, movement speed, wind resistance, weight effect reduction and overall health.
v1.0.0/ 11-17
free streetDownloadableGameplay
This mod removes the cost of building streets, the maintenance cost remains the same.
v1.0.0/ 11-17
Coverage expansion module for temples, wells, watchtowers, and public toiletsDownloadableGameplay
This mod expands the coverage radius of temples, watchtowers, wells, and public toilets to 40 road hexes.
v1.0/ 11-17
Vac's clothing editorInstant downloadGameplay
This module upgrades the income area effect bonus of clothing requirement buildings
v1.0.0/ 11-17
Building material adjustments for VacInstant downloadGameplay
This mod adjusts the negative fire safety effects of Bricklayer buildings
v1.0.0/ 11-17
Vac’s bakery and fish sauce workshop balance adjustmentsInstant downloadGameplay
This mod adjusts the negative area impact and positive money bonus of the Bakery and Fish Sauce Workshop buildings so that they are less punishing when placed, while maintaining their disadvantages and improving financial returns.
v1.0.0/ 11-17
Vac Military EditorInstant downloadGameplay
This mod adjusts the balance values ​​of several industrial buildings.
v1.0.0/ 11-17
Mad MaxInstant downloadGameplay
Open the map without fog of war at the start of the game
v1.0/ 11-14
3 new ship researchInstant downloadGameplay
Added 3 milestones to the research tree for all ships
v1.0/ 11-14
Mad MaxDownloadableGameplay
Increase the base reward of lighthouse pickup tasks by 5 times, allowing you to earn more money in the game
v1.2/ 11-14
Mad MaxDownloadableGameplay
Speed ​​up the appearance time of new contracts and the update speed of the list of available contracts
v1.3/ 11-14
Mad MaxDownloadableGameplay
Increases the hotel specialist's coverage radius by 2x
v1.1/ 11-14
Mad MaxDownloadableGameplay
Allows you to build guest houses next to each other, or outside the coverage of the villa
v1.1/ 11-14
Mad MaxDownloadableGameplay
Increased base tile count of ports from coastline by 2x
v1.1/ 11-14
Mad MaxDownloadableGameplay
Disable mouse quick menu
v1.1/ 11-14
Mad MaxDownloadableGameplay
MOD changes knowledge cost of all research to 1000 knowledge
v1.1/ 11-14
Mad MaxDownloadableGameplay
Unlock all research projects and study without meeting conditions
v1.1/ 11-14
Ship Max Modification Mod (Mad Max Version)DownloadableGameplay
Add more slots to ships for maximum modification or use for trade
v1.1/ 11-14
The businessman has all the wants (Mad Max version)DownloadableGameplay
Merchants sell all the residents' needs and all building materials.
v1.2/ 11-14
Mad MaxDownloadableGameplay
Increase the merchant warehouse storage capacity to 300 tons, the default capacity is 75 tons
v1.1/ 11-14
Mad MaxDownloadableGameplay
Increased the capacity of all ship slots and trade routes to 100 tons
v1.1/ 11-14
Mad MaxDownloadableGameplay
Modify the number of gold coins at different difficulties at the beginning of the game and increase it by 10 times
v2.2/ 11-14
Mad MaxDownloadableGameplay
Reduced the time it takes for merchants to spawn new ships, including pirate ships, to just 1 minute to get a new ship
v1.1/ 11-14
Mad MaxDownloadableGameplay
EN: The product update fee for all merchants is +1000 gold coins<br />RU: The product update fee for all merchants is +1000 gold coins
v2.0/ 11-14
Mad MaxDownloadableGameplay
Reduced creation time of all troops in the camp to 1 minute
v1.1/ 11-14
Mad MaxDownloadableGameplay
Added +6 expert slots to the Governor's Villa and +3 slots to the Guest House
v1.2/ 11-14
Mad MaxDownloadableGameplay
Increase the coverage radius of Villa Expert by 2 times
v1.1/ 11-14
Expansion of public service buildingsDownloadableGameplay
This mod increases the area of ​​influence of all public service buildings (markets, taverns, temples, etc.).
v1.1/ 11-14
Overwatch Building Range Expansion ModuleDownloadableGameplay
This mod increases the area of ​​influence of all City Watch buildings.
v1.1/ 11-14
Mad MaxDownloadableGameplay
Added cheat experts and items from game developers
v2.1/ 11-14