Forestry building adjustments for Vac

by OldManVac·v1.0.0·Updated 2025-11-17

Adjusting the functions of forestry-related buildings

Screenshots 2 screenshots

About this mod Machine translation

Adjusting the functions of forestry-related buildings

Vac's Forester Edits

🌳 **Charcoal, Lumberjack and Resin productivity adjustments**

*(Applicable to "Anno 117: Pax Romana")*

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📊Mod Overview

This mod adjusts the productivity requirements and negative attribute effects of forestry production buildings in the Roman and Celtic factions. All numerical adjustments are implemented based on XML ModOps.

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🔥 Charcoal Firing Workshop (Roman and Celtic)

Reduce the impact of negative attributes

  • **Default Negative Effect**: Health -3 / Fire Safety -3
  • **New values**: **Health-1 / Fire Safety-1**

Application Building

  • Roman Charcoal Burning Workshop — **GUID 2880**
  • Celtic Charcoal Fire Workshop — **GUID 5977**

Update debuff description

Debuff descriptions for both factions now reflect the reduced -1 value, achieved via the building buff: **GUID 32319**

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🌲Charcoal burning workshop tree requirements

Number of trees required (NeededArea)

  • Default: 80
  • New value: **20**

Tree search radius (InfluenceRadius)

  • Default: 9
  • New value: **10**

Application Building

  • Roman Charcoal Burning Workshop — **GUID 2880**
  • Celtic Charcoal Fire Workshop — **GUID 5977**

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🪵 Lumber Workshop (Roman and Celtic)

Number of trees required (NeededArea)

  • Default: 80
  • New value: **20**

Tree search radius (InfluenceRadius)

  • Default: 8
  • New value: **10**

Application Building

  • Roman Lumber Workshop — **GUID 2878**
  • Celtic Lumberjack — **GUID 5976**

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🌿 Resin Architecture (Roman and Celtic)

Required area reduction (NeededArea)

  • Default: 45
  • New value: **23**

Application Building

  • Roman Resin Building — **GUID 31752**
  • Celtic Resin Architecture — **GUID 31761**

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📈 Summary of changes

| Building type | Faction | Negative effects | Required area | Radius of influence |

|---------|------|----------|----------|----------|

| Charcoal Firing Workshop | Rome | -3/-3 → -1/-1 | 80 → 20 | 9 → 10 |

| Charcoal Burning Workshop | Celtic | -3/-3 → -1/-1 | 80 → 20 | 9 → 10 |

| Lumberjack | Rome | No changes | 80 → 20 | 8 → 10 |

| Lumberjack | Celtic | No changes | 80 → 20 | 8 → 10 |

| Resin Architecture | Rome | No change | 45 → 23 | Stay the same |

| Resin Architecture | Celtic | No change | 45 → 23 | Stay the same |

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🎮 **Game experience improved**

This mod significantly improves the efficiency of forestry production, reduces the negative impact of construction on the environment, and allows you to plan urban layouts more flexibly while maintaining the sustainability of forestry production!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
vacs-forester-edits
File size
3.1 KiB
SHA-256
f08ba46d3c0ed6283846850f8a1bb1a4a6a1b5e2c6bf3c9dbc0e2601cb2159d6
Stored at
2026-10-08 06:09