Forestry building adjustments for Vac
Adjusting the functions of forestry-related buildings
Screenshots 2 screenshots
About this mod Machine translation
Adjusting the functions of forestry-related buildings
Vac's Forester Edits
🌳 **Charcoal, Lumberjack and Resin productivity adjustments**
*(Applicable to "Anno 117: Pax Romana")*
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📊Mod Overview
This mod adjusts the productivity requirements and negative attribute effects of forestry production buildings in the Roman and Celtic factions. All numerical adjustments are implemented based on XML ModOps.
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🔥 Charcoal Firing Workshop (Roman and Celtic)
Reduce the impact of negative attributes
- **Default Negative Effect**: Health -3 / Fire Safety -3
- **New values**: **Health-1 / Fire Safety-1**
Application Building
- Roman Charcoal Burning Workshop — **GUID 2880**
- Celtic Charcoal Fire Workshop — **GUID 5977**
Update debuff description
Debuff descriptions for both factions now reflect the reduced -1 value, achieved via the building buff: **GUID 32319**
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🌲Charcoal burning workshop tree requirements
Number of trees required (NeededArea)
- Default: 80
- New value: **20**
Tree search radius (InfluenceRadius)
- Default: 9
- New value: **10**
Application Building
- Roman Charcoal Burning Workshop — **GUID 2880**
- Celtic Charcoal Fire Workshop — **GUID 5977**
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🪵 Lumber Workshop (Roman and Celtic)
Number of trees required (NeededArea)
- Default: 80
- New value: **20**
Tree search radius (InfluenceRadius)
- Default: 8
- New value: **10**
Application Building
- Roman Lumber Workshop — **GUID 2878**
- Celtic Lumberjack — **GUID 5976**
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🌿 Resin Architecture (Roman and Celtic)
Required area reduction (NeededArea)
- Default: 45
- New value: **23**
Application Building
- Roman Resin Building — **GUID 31752**
- Celtic Resin Architecture — **GUID 31761**
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📈 Summary of changes
| Building type | Faction | Negative effects | Required area | Radius of influence |
|---------|------|----------|----------|----------|
| Charcoal Firing Workshop | Rome | -3/-3 → -1/-1 | 80 → 20 | 9 → 10 |
| Charcoal Burning Workshop | Celtic | -3/-3 → -1/-1 | 80 → 20 | 9 → 10 |
| Lumberjack | Rome | No changes | 80 → 20 | 8 → 10 |
| Lumberjack | Celtic | No changes | 80 → 20 | 8 → 10 |
| Resin Architecture | Rome | No change | 45 → 23 | Stay the same |
| Resin Architecture | Celtic | No change | 45 → 23 | Stay the same |
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🎮 **Game experience improved**
This mod significantly improves the efficiency of forestry production, reduces the negative impact of construction on the environment, and allows you to plan urban layouts more flexibly while maintaining the sustainability of forestry production!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.