Mad Max

by Mad Max·v1.1·Updated 2025-11-14

Reduced the time it takes for merchants to spawn new ships, including pirate ships, to just 1 minute to get a new ship

Screenshots 3 screenshots

About this mod Machine translation

Reduced the time it takes for merchants to spawn new ships, including pirate ships, to just 1 minute to get a new ship

Get a new merchant ship in 1 minute

🚢 **Get your favorite ship quickly and say goodbye to the long wait! **

✨ Core Functions

This module greatly reduces the time it takes for new ships to appear at merchants, allowing you to quickly build a fleet early in the game:

  • **Ship construction time**: reduced from default 30 minutes to 1 minute
  • **Purchase Cooldown**: reduced from default 5 minutes to 1 minute
  • **Applies to all merchants**: including ordinary merchants and pirate merchants

🎮 Usage tips

💡 **Tip**: If you are not satisfied with the current ship, you can buy and sell it immediately so that new ships will appear quickly!

⚙️ Time description

  • **Default settings**:
  • Ship purchase interval: 5 minutes
  • Merchant construction time: 30 minutes
  • **Mod Settings**:
  • Ship construction time: 1 minute
  • Purchase interval: 1 minute

📌 **Note**: Increasing the game speed will further shorten the appearance time of new ships. The actual refresh time is about 1-1.5 minutes

📥 Installation Guide

  • Place the mod file into the game folder: Anno 117 - Pax Romana\mods
  • If there is no mods folder, please create it in the game root directory

🔧 Custom settings

🛠️ **Advanced Options**: You can adjust the time parameters yourself

  • Open the assets.xml file with Windows Notepad
  • Modify the time value to your preferred setting
  • File path: mods\traiding-ship-crafting-time\data\base\config\export

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🌟 **Start your sailing journey! Quickly form a powerful fleet and dominate the ocean! **

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
traiding-ship-crafting-time
File size
46.0 KiB