CollectableWaypoints
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
模組介紹 作者原文
Collectable Waypoints
A client-side BepInEx mod for Mycopunk that adds map waypoints for undiscovered collectables so you can find them more
easily during missions.
Features
- Data Log Waypoints — Marks undiscovered data logs. Waypoints are removed when a log is opened.
- Pumpkin Waypoints — Marks undiscovered pumpkins (col_pump*). Waypoints clear when punched.
- Bear Waypoints — Marks undiscovered teddy bears / bear collectables. Waypoints clear when punched. Does not mark
the Bruiser character.
- Other Punch Collectables — Automatically marks any other or future punch-collectable sets (eggs, event items,
etc.) without a mod update.
- Upgrade Crate Waypoints — Marks punchable upgrade crates (UpgradeHittable). Waypoints clear when punched.
Mid-mission spawns (e.g. bunker rewards) are detected automatically.
- Colored Waypoints — Each category uses its own color (configurable).
- Independent Toggles — Enable or disable each category separately in the config.
- Live Config Reload — Saving the config file applies toggles and colors immediately in the current mission (no
restart required).
Installation
Dependencies
- Mycopunk
- BepInEx Pack for Mycopunk (5.4.2403 or
compatible)
(recommended)
- Install Mod Manager / r2modman.
- The mod is placed in the correct plugins folder automatically.
Manual
- Build or download CollectableWaypoints.dll.
- Place it in /BepInEx/plugins.
The mod loads automatically with BepInEx. On success, the console shows:
CollectableWaypoints loaded successfully.
Configuration
Settings live in:
/BepInEx/config/sparroh.collectablewaypoints.cfg
The config file is watched while the game is running. Saving changes reloads settings and rebuilds waypoints in the
current mission.
General
| Setting | Default | Description |
|----------------------|---------|------------------------------------------------------|
| Data Log Waypoints | true | Show waypoints for undiscovered data logs |
| Pumpkin Waypoints | true | Show waypoints for pumpkins |
| Bear Waypoints | true | Show waypoints for bears |
| Other Waypoints | true | Show waypoints for other / future punch collectables |
| Upgrade Crate Waypoints | true | Show waypoints for punchable upgrade crates |
Colors
Colors accept #RRGGBB, #RRGGBBAA, or R,G,B[,A] (components as 0–255 or 0–1).
| Setting | Default | Description |
|---------------------------|-----------|-----------------------------------|
| Data Log Waypoint Color | #33E64D | Green — data logs |
| Bear Waypoint Color | #408CFF | Blue — bears |
| Pumpkin Waypoint Color | #FF8C1A | Orange — pumpkins |
| Other Waypoint Color | #D973FF | Purple — other punch collectables |
| Upgrade Crate Waypoint Color | #FFE14D | Gold — upgrade crates |
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE.
- Build in Release mode (netstandard2.1).
Or with the.NET CLI:
dotnet build --configuration Release
Output DLL:
bin/Release/netstandard2.1/CollectableWaypoints.dll
Troubleshooting
- Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx console for errors.
- No waypoints appearing? Enable the relevant config toggles and make sure you are in a mission (not the hub).
- Data log waypoints not clearing? Fully open the log so discovery is registered.
- What did the game call a collectable? Check BepInEx logs for lines like
[PunchCollectable] kind=... apiName=... (logged once per mission scene).
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: