CollectableWaypoints

v1.1.0·Updated 2026-08-29

Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.

About this mod Author’s original text

Collectable Waypoints

A client-side BepInEx mod for Mycopunk that adds map waypoints for undiscovered collectables so you can find them more

easily during missions.

Features

  • Data Log Waypoints — Marks undiscovered data logs. Waypoints are removed when a log is opened.
  • Pumpkin Waypoints — Marks undiscovered pumpkins (col_pump*). Waypoints clear when punched.
  • Bear Waypoints — Marks undiscovered teddy bears / bear collectables. Waypoints clear when punched. Does not mark

the Bruiser character.

  • Other Punch Collectables — Automatically marks any other or future punch-collectable sets (eggs, event items,

etc.) without a mod update.

  • Upgrade Crate Waypoints — Marks punchable upgrade crates (UpgradeHittable). Waypoints clear when punched.

Mid-mission spawns (e.g. bunker rewards) are detected automatically.

  • Colored Waypoints — Each category uses its own color (configurable).
  • Independent Toggles — Enable or disable each category separately in the config.
  • Live Config Reload — Saving the config file applies toggles and colors immediately in the current mission (no

restart required).

Installation

Dependencies

  • Mycopunk
  • BepInEx Pack for Mycopunk (5.4.2403 or

compatible)

(recommended)

  • Install Mod Manager / r2modman.
  • The mod is placed in the correct plugins folder automatically.

Manual

  • Build or download CollectableWaypoints.dll.
  • Place it in /BepInEx/plugins.

The mod loads automatically with BepInEx. On success, the console shows:

CollectableWaypoints loaded successfully.

Configuration

Settings live in:

/BepInEx/config/sparroh.collectablewaypoints.cfg

The config file is watched while the game is running. Saving changes reloads settings and rebuilds waypoints in the

current mission.

General

| Setting | Default | Description |

|----------------------|---------|------------------------------------------------------|

| Data Log Waypoints | true | Show waypoints for undiscovered data logs |

| Pumpkin Waypoints | true | Show waypoints for pumpkins |

| Bear Waypoints | true | Show waypoints for bears |

| Other Waypoints | true | Show waypoints for other / future punch collectables |

| Upgrade Crate Waypoints | true | Show waypoints for punchable upgrade crates |

Colors

Colors accept #RRGGBB, #RRGGBBAA, or R,G,B[,A] (components as 0–255 or 0–1).

| Setting | Default | Description |

|---------------------------|-----------|-----------------------------------|

| Data Log Waypoint Color | #33E64D | Green — data logs |

| Bear Waypoint Color | #408CFF | Blue — bears |

| Pumpkin Waypoint Color | #FF8C1A | Orange — pumpkins |

| Other Waypoint Color | #D973FF | Purple — other punch collectables |

| Upgrade Crate Waypoint Color | #FFE14D | Gold — upgrade crates |

Building

  • Clone this repository.
  • Open the solution in Visual Studio, Rider, or another C# IDE.
  • Build in Release mode (netstandard2.1).

Or with the.NET CLI:

dotnet build --configuration Release

Output DLL:

bin/Release/netstandard2.1/CollectableWaypoints.dll

Troubleshooting

  • Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx console for errors.
  • No waypoints appearing? Enable the relevant config toggles and make sure you are in a mission (not the hub).
  • Data log waypoints not clearing? Fully open the log so discovery is registered.
  • What did the game call a collectable? Check BepInEx logs for lines like

[PunchCollectable] kind=... apiName=... (logged once per mission scene).

Authors

  • Sparroh

License

This project is licensed under the MIT License — see the LICENSE file for details.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
CollectableWaypoints-1.1.0.zip
File size
17.6 KiB