CollectableWaypoints
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
About this mod Author’s original text
Collectable Waypoints
A client-side BepInEx mod for Mycopunk that adds map waypoints for undiscovered collectables so you can find them more
easily during missions.
Features
- Data Log Waypoints — Marks undiscovered data logs. Waypoints are removed when a log is opened.
- Pumpkin Waypoints — Marks undiscovered pumpkins (col_pump*). Waypoints clear when punched.
- Bear Waypoints — Marks undiscovered teddy bears / bear collectables. Waypoints clear when punched. Does not mark
the Bruiser character.
- Other Punch Collectables — Automatically marks any other or future punch-collectable sets (eggs, event items,
etc.) without a mod update.
- Upgrade Crate Waypoints — Marks punchable upgrade crates (UpgradeHittable). Waypoints clear when punched.
Mid-mission spawns (e.g. bunker rewards) are detected automatically.
- Colored Waypoints — Each category uses its own color (configurable).
- Independent Toggles — Enable or disable each category separately in the config.
- Live Config Reload — Saving the config file applies toggles and colors immediately in the current mission (no
restart required).
Installation
Dependencies
- Mycopunk
- BepInEx Pack for Mycopunk (5.4.2403 or
compatible)
(recommended)
- Install Mod Manager / r2modman.
- The mod is placed in the correct plugins folder automatically.
Manual
- Build or download CollectableWaypoints.dll.
- Place it in /BepInEx/plugins.
The mod loads automatically with BepInEx. On success, the console shows:
CollectableWaypoints loaded successfully.
Configuration
Settings live in:
/BepInEx/config/sparroh.collectablewaypoints.cfg
The config file is watched while the game is running. Saving changes reloads settings and rebuilds waypoints in the
current mission.
General
| Setting | Default | Description |
|----------------------|---------|------------------------------------------------------|
| Data Log Waypoints | true | Show waypoints for undiscovered data logs |
| Pumpkin Waypoints | true | Show waypoints for pumpkins |
| Bear Waypoints | true | Show waypoints for bears |
| Other Waypoints | true | Show waypoints for other / future punch collectables |
| Upgrade Crate Waypoints | true | Show waypoints for punchable upgrade crates |
Colors
Colors accept #RRGGBB, #RRGGBBAA, or R,G,B[,A] (components as 0–255 or 0–1).
| Setting | Default | Description |
|---------------------------|-----------|-----------------------------------|
| Data Log Waypoint Color | #33E64D | Green — data logs |
| Bear Waypoint Color | #408CFF | Blue — bears |
| Pumpkin Waypoint Color | #FF8C1A | Orange — pumpkins |
| Other Waypoint Color | #D973FF | Purple — other punch collectables |
| Upgrade Crate Waypoint Color | #FFE14D | Gold — upgrade crates |
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE.
- Build in Release mode (netstandard2.1).
Or with the.NET CLI:
dotnet build --configuration Release
Output DLL:
bin/Release/netstandard2.1/CollectableWaypoints.dll
Troubleshooting
- Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx console for errors.
- No waypoints appearing? Enable the relevant config toggles and make sure you are in a mission (not the hub).
- Data log waypoints not clearing? Fully open the log so discovery is registered.
- What did the game call a collectable? Check BepInEx logs for lines like
[PunchCollectable] kind=... apiName=... (logged once per mission scene).
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: