AlwaysFireWhileSprinting

版本 v1.0.3·更新於 2026-08-27

Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.

模組介紹 作者原文

Always Fire While Sprinting

A BepInEx mod for Mycopunk that allows firing weapons while sprinting and sliding, with an optional sprint-to-fire fix

for immediate fire and proper sprint resume.

Features

  • Fire While Sprinting — Allows weapons to fire during sprint.
  • Fire While Sliding — Allows weapons to fire during slide.
  • Sprint To Fire Fix (optional, off by default) — Removes delay when firing from sprint and restores sprint properly

when releasing fire.

Dependencies

  • Mycopunk
  • BepInEx Pack for Mycopunk 5.4.2403 or compatible

Installation (recommended)

  • Install with a mod manager (e.g. r2modman or the App).
  • The mod is placed in the correct directory automatically.

Manual installation

  • Install BepInEx for Mycopunk if you have not already.
  • Copy AlwaysFireWhileSprinting.dll into /BepInEx/plugins.

The mod loads automatically with BepInEx. Check the BepInEx log for a load confirmation message.

Configuration

Settings are in:

/BepInEx/config/sparroh.alwaysfirewhilesprinting.cfg

| Setting | Default | Description |

|--------------------------|---------|----------------------------------------------------------------------------------------------------------------|

| Can Fire While Sprinting | true | Allows firing weapons while sprinting. |

| Can Fire While Sliding | true | Allows firing weapons while sliding. |

| Sprint To Fire Fix | false | Enables the Sprint-to-Fire fix that allows immediate firing while sprinting and proper sprint resume behavior. |

Config changes are hot-reloaded while the game is running. Edit and save the.cfg file and the mod picks up the new

values without a restart. Fire-constraint options are re-applied to equipped weapons live.

Building

  • Clone this repository.
  • Open the solution in Visual Studio, Rider, or another C# IDE, or build from the command line:

dotnet build --configuration Release

  • The output assembly is bin/Release/netstandard2.1/AlwaysFireWhileSprinting.dll.

Build requirements:.NET SDK (targeting netstandard2.1), game assemblies referenced by the project, and

BepInEx/Harmony references.

Help

  • Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx log for errors.
  • Still can't fire while sprinting? Ensure the config options are enabled (changes apply live; no restart needed).

Authors

  • Sparroh

License

This project is licensed under the MIT License — see the LICENSE file for details.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_Mycopunk

檔案與校驗

檔案名稱
AlwaysFireWhileSprinting-1.0.3.zip
檔案大小
28.0 KiB