AlwaysFireWhileSprinting
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
About this mod Author’s original text
Always Fire While Sprinting
A BepInEx mod for Mycopunk that allows firing weapons while sprinting and sliding, with an optional sprint-to-fire fix
for immediate fire and proper sprint resume.
Features
- Fire While Sprinting — Allows weapons to fire during sprint.
- Fire While Sliding — Allows weapons to fire during slide.
- Sprint To Fire Fix (optional, off by default) — Removes delay when firing from sprint and restores sprint properly
when releasing fire.
Dependencies
- Mycopunk
- BepInEx Pack for Mycopunk 5.4.2403 or compatible
Installation (recommended)
- Install with a mod manager (e.g. r2modman or the App).
- The mod is placed in the correct directory automatically.
Manual installation
- Install BepInEx for Mycopunk if you have not already.
- Copy AlwaysFireWhileSprinting.dll into /BepInEx/plugins.
The mod loads automatically with BepInEx. Check the BepInEx log for a load confirmation message.
Configuration
Settings are in:
/BepInEx/config/sparroh.alwaysfirewhilesprinting.cfg
| Setting | Default | Description |
|--------------------------|---------|----------------------------------------------------------------------------------------------------------------|
| Can Fire While Sprinting | true | Allows firing weapons while sprinting. |
| Can Fire While Sliding | true | Allows firing weapons while sliding. |
| Sprint To Fire Fix | false | Enables the Sprint-to-Fire fix that allows immediate firing while sprinting and proper sprint resume behavior. |
Config changes are hot-reloaded while the game is running. Edit and save the.cfg file and the mod picks up the new
values without a restart. Fire-constraint options are re-applied to equipped weapons live.
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE, or build from the command line:
dotnet build --configuration Release
- The output assembly is bin/Release/netstandard2.1/AlwaysFireWhileSprinting.dll.
Build requirements:.NET SDK (targeting netstandard2.1), game assemblies referenced by the project, and
BepInEx/Harmony references.
Help
- Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx log for errors.
- Still can't fire while sprinting? Ensure the config options are enabled (changes apply live; no restart needed).
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: