AlwaysFireWhileSprinting

v1.0.3·Updated 2026-08-27

Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.

About this mod Author’s original text

Always Fire While Sprinting

A BepInEx mod for Mycopunk that allows firing weapons while sprinting and sliding, with an optional sprint-to-fire fix

for immediate fire and proper sprint resume.

Features

  • Fire While Sprinting — Allows weapons to fire during sprint.
  • Fire While Sliding — Allows weapons to fire during slide.
  • Sprint To Fire Fix (optional, off by default) — Removes delay when firing from sprint and restores sprint properly

when releasing fire.

Dependencies

  • Mycopunk
  • BepInEx Pack for Mycopunk 5.4.2403 or compatible

Installation (recommended)

  • Install with a mod manager (e.g. r2modman or the App).
  • The mod is placed in the correct directory automatically.

Manual installation

  • Install BepInEx for Mycopunk if you have not already.
  • Copy AlwaysFireWhileSprinting.dll into /BepInEx/plugins.

The mod loads automatically with BepInEx. Check the BepInEx log for a load confirmation message.

Configuration

Settings are in:

/BepInEx/config/sparroh.alwaysfirewhilesprinting.cfg

| Setting | Default | Description |

|--------------------------|---------|----------------------------------------------------------------------------------------------------------------|

| Can Fire While Sprinting | true | Allows firing weapons while sprinting. |

| Can Fire While Sliding | true | Allows firing weapons while sliding. |

| Sprint To Fire Fix | false | Enables the Sprint-to-Fire fix that allows immediate firing while sprinting and proper sprint resume behavior. |

Config changes are hot-reloaded while the game is running. Edit and save the.cfg file and the mod picks up the new

values without a restart. Fire-constraint options are re-applied to equipped weapons live.

Building

  • Clone this repository.
  • Open the solution in Visual Studio, Rider, or another C# IDE, or build from the command line:

dotnet build --configuration Release

  • The output assembly is bin/Release/netstandard2.1/AlwaysFireWhileSprinting.dll.

Build requirements:.NET SDK (targeting netstandard2.1), game assemblies referenced by the project, and

BepInEx/Harmony references.

Help

  • Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx log for errors.
  • Still can't fire while sprinting? Ensure the config options are enabled (changes apply live; no restart needed).

Authors

  • Sparroh

License

This project is licensed under the MIT License — see the LICENSE file for details.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Mycopunk

File & checksum

Filename
AlwaysFireWhileSprinting-1.0.3.zip
File size
28.0 KiB