Save On MoonCrash
Zelda64Recompiled will let you undo a moon crash by reloading your save. This mod prevents that.
About this mod Author’s original text
Save On Moon-Crash
In Majora's Mask, the penalty for letting the clock run out and the moon crash is losing all progress from that cycle.
However, because the original game deleted owl saves after they're loaded (and the only other way to save was with the Song of Time),
there was never a need for the game to save after a moon crash, only to delete your cycle progress from memory.
However, when using Zelda64Recompiled's autosave system (or LittleCube's Owls Never Quit mod), the deletion of owl saves is disabled,
and therefore a moon crash can be undone by reloading your save. This is a perfectly fine QoL feature (especially for those new to the game),
but some players (myself included) may enjoy the original threat of losing progress if the moon falls.
For those players, this mod exists. All it does is trigger an autosave when the moon crashes, thus overriding your save file and deleting that cycle's progress.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.