Player Model Manager Filesystem Addon
File system support for PlayerModelManager.
About this mod Author’s original text
Player Model Manager Filesystem Addon
File system support for Player Model Manager.
Allows zobj models compiled for ModLoader64 to be read from this folder:
/mod_data/yazmt_z64_playermodelmanager/models/
Some of these models rely on assets stored inside the Ocarina of Time ROM, which may cause incorrect textures to be shown when they are loaded into Majora's Mask.
To resolve these issues, place a US or JP 1.0, 1.1, or 1.2 OoT ROM named oot.z64/oot.v64/oot.n64 into the yazmt_z64_playermodelmanager folder. This will allow this mod to extract the necessary assets from OoT.
If the extraction is successful, the corrupted textures will display correctly, and two new models, "Adult Link (OoT)" and "Young Link (OoT)", will appear in PlayerModelManager, and most categories of equipment will have an OoT version if available.
A large repository of models this addon supports can be found here:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: