Player Model Manager Filesystem Addon
File system support for PlayerModelManager.
模組介紹 作者原文
Player Model Manager Filesystem Addon
File system support for Player Model Manager.
Allows zobj models compiled for ModLoader64 to be read from this folder:
/mod_data/yazmt_z64_playermodelmanager/models/
Some of these models rely on assets stored inside the Ocarina of Time ROM, which may cause incorrect textures to be shown when they are loaded into Majora's Mask.
To resolve these issues, place a US or JP 1.0, 1.1, or 1.2 OoT ROM named oot.z64/oot.v64/oot.n64 into the yazmt_z64_playermodelmanager folder. This will allow this mod to extract the necessary assets from OoT.
If the extraction is successful, the corrupted textures will display correctly, and two new models, "Adult Link (OoT)" and "Young Link (OoT)", will appear in PlayerModelManager, and most categories of equipment will have an OoT version if available.
A large repository of models this addon supports can be found here:
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: