"Legend of Knights: Prequel" 1.0.2.3, mod-related U3D files
This is what some friends who develop mods need. It is the decrypted .unity3d file package of all .pk files in the Config and Image directories.
About this mod Machine translation
This is what some friends who develop mods need. It is the decrypted .unity3d file package of all .pk files in the Config and Image directories.
illustrate:
- For related .unity3d files, please find tools to unpack and use them.
- In which path the unpacked files need to be placed, you can use Microsoft's ProcessMonitor tool to view the relevant files to read.
- Please note that the unpacked text file may need to be saved using "UTF-16LE signed" encoding.
Since some friends don’t know how to use it, I’ll add a slightly more detailed explanation.
- Legend of Knights and the Prequel are both developed using the unity3d engine. When the game is released, game-related resource files (pictures, text, models, etc.) will be classified and packaged into unity3d compressed packages (such as: xxxx.unity3d).
Because these unity3d compressed packages have been officially encrypted twice, the resource files cannot be extracted normally.
What this post provides is the original unity3d compressed package with the official secondary encryption removed, which needs to be used with the unity3d unpacking tool.
PS: I don’t know much about u3d unpacking, and I don’t have any useful tools at hand. Please look for it yourself.
- The reason why Xia Ke can make mods is that when the game reads a certain resource file (such as: ItemData.txt), it will first try to read the resource file in the specified path (such as: .\Mods\1.0.2.3\Config\TextFiles\ItemData.txt). If the file exists, the file will be used directly. Otherwise, it will be decompressed from the resource package to memory for use.
So to sum up, as long as you unzip the resource files of the game and place them in the specified path, you can achieve the purpose of customization.
To know the corresponding paths of related resource files, you can use tools such as Microsoft's ProcessMonitor to monitor file reading.
- The encoding of Xiake’s text file uses signed UTF-16LE. However, when using the u3d decompression tool or saving using a text editing tool, if the encoding is incorrect, it will not be read properly.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.