Perk Pack
Adds 70 new and redesigned perks, renumbers 4 base game classes into 7, adds support for 3 specific options per soldier class and over 14 active abilities in the Tactical UI.
Screenshots 1 screenshots
About this mod Machine translation
Adds 70 new and redesigned perks, renumbers 4 base game classes into 7, adds support for 3 specific options per soldier class and over 14 active abilities in the Tactical UI.
By Pavonis Interactive
www.pavonisinteractive.com
This mod adds over 70 new and redesigned abilities to assign to soldiers, equipment or aliens, adds UI support, the ability to select three perks per soldier class as well as additional classes, renumbers the four base classes into seven, and adds 10 new PCS items with perks. Players are invited to create their own courses using these abilities.
It also redesigns the tactical HUD - the list of ability icons you can activate - to handle more than 14 abilities at once.
To play:
Check the LW_PerkPack mod in the launcher.
Note: This mod has some options menu-controlled configuration settings that only appear if Long War Toolbox is installed. The main functionality of the mod does not require Toolbox to be installed.
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------------------- CREDITS --------------------
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Design Supervisor/Programmer: John Lumpkin
Technical Director: Rachel “Amineri” Norman
Artwork: Dana Henderson (
Playtesting:Tim“Bilfdoffle”Evans,Lance D. Allen
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-------- --------Permission------------------
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Copycats are free to include any code or other assets from this mod where appropriate in versions of the mod to Long War Studios if credit is provided.
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---------------compatibility----------------
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This mod overrides some base classes and is not compatible with other mods doing the same thing. They are
- UIArmory_MainMenu
- UIInventory_Implants
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New and remodeled types
SHARPSHOOTER - While similar to the base game Sharpshooter, players can also take Snap Shot, turning the sniper into a mobile shooter. Start with Squadsight.
RANGER - Pure rifleman with pistol as side arm. Start with Light 'Em Up.
ASSAULT - An EU/EW attack-like shotgun specialist with a sword as a secondary weapon. Start with Run N' Gun.
SHINOBI - Stealth, mobility and sword expert. Can carry a rifle or shotgun as primary weapon. Start with Phantom.
Expert - Similar to the base game Expert. Starting with the Haywire Agreement and the Assistance Agreement.
GUNNER - Carrying a cannon and a pistol. Perks specialize in a variety of special lenses. Start with regional suppression.
Grenadier - Carrying a rifle or shotgun as primary weapon and a grenade launcher as secondary weapon. A number of skills have been added, allowing the Grenadier to specialize in supporting or destroying grenades. Start with Launch Grenade.
Adding this mod to an existing campaign will not change existing soldiers, new soldiers will only be sorted into the new class tree. Advanced Warfare Centers may also receive many perks.
new
Attack: Attack: You can see each enemy gain a +5 critical chance, up to a maximum of 30.
Airdrop: Gives target ally an explosive grenade.
Area Suppression: Fires an interceptor that locks onto multiple targets within a 3 block radius, applying reactive fire to the first target that moves and applying penalties to all targets until the suppression is removed.
Bastion: Bastion now provides immunity to nearby teammates.
Body Shield: A targeted enemy gains -20 target and -50 critical chance against the warrior.
Boost Core: Exploding grenades deal an extra point of damage.
Bring 'Em On: Gain +1 damage on critical hits for every enemy you can see, up to +8.
Center Mass: One additional base damage attack with your primary weapon.
Closed and Personal: Provides +30 critical chance agai …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.