no critical hit

by bountygiver·v1.0·Updated 2019-03-29

If crit + dodge * target > aim, make curses take precedence over dodge

Screenshots 1 screenshots

About this mod Machine translation

If crit + dodge * target > aim, make curses take precedence over dodge

Fixed crit so it takes precedence over dodge, meaning a 100% crit against 100% dodge now results in a crit, not a dodge.

This only changes the priority when critical hits are resolved, so if your crit isn't high enough to dodge the dodge chance, then there's no chance of a normal hit (no crit, no dodge), which is hit-(collision*dodge chance))-defiance >= 0, this mod won't have any effect, but at least it removes the weird thing of 100% shot, 100% crit being dodged.

For some, dodge is a frustrating mechanic because you're not informed of the likelihood of it happening and have no counterattack against it (and actually no ability to achieve 100% hits, like souls and the like), and this mod allows you to stack critical hit chance against the enemy's ability to dodge.

Note: The Hunker in XCOM 2 no longer grants immunity to critical hits, but instead uses 50% dodge, which effectively dodges curses if the defense is high enough, this mod will remove that advantage and render the hunter rather useless.

WARNING: As any XCOM 2 mod does, saving the game with the mod enabled will result in saving the game only working when the mod is enabled, as this is a tweak mode using an existing template, content should not be lost after disabling the mod so for now you will have to fix it with this mod, if you decide to disable the mod

question? Please follow this guide first! It may solve your problem (applies to all modules)

Compatibility Note:

This mod overrides X2Ability_WeaponCommon, X2Ability_Gatekeeper, X2Ability_SharpshooterAbilitySet and may not be compatible with other mods that override the same class. [Completely not compatible with Enemy Unknown Aim Rolls, only choose one]

Custom skills using default.SimpleStandardAim will also not benefit from this change. (I cannot override default.SimpleStandardAim)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
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File size
43.8 KiB