Modify resources -.DAE format conversion

by Piaras·v1.50·Updated 2019-05-28

This is a modification resource containing all ship types (XS to XL) in vanilla X4 in v1.50. They have been converted from XML/XNF to DAE format.

Screenshots 2 screenshots

About this mod Machine translation

This is a modification resource containing all ship types (XS to XL) in vanilla X4 in v1.50. They have been converted from XML/XNF to DAE format.

Content introduction:

This is a modding resource containing all (xs, s, m, l, xl) ship models converted to .dae format.

Author: Piaras

Don't know what to do?

How to: Export model, re-import. (Blender)

[Tool].xmf.xac <->.dae conversion

[Tool] Blender hard-point drag and drop V3

A batch file is now included to do most of the work. Assuming your game directory is already unzipped you have XRConverter of course.

You need to edit the .bat and make some adjustments to make it work. "Find and replace" <pathtogamepunpack> with your own directory, drive letter and all.

Be careful not to give the second part of the command an extra "\" backslash.

XRConvertersMain.exe importxmf <pathtogameunpack> <pathtogameunpac k> \ u nits \ size_s \ ship_arg_s_fighter_01.xml

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
修改资源 -.DAE格式转换
File size
115.0 MiB