Chalksave

v0.0.1·Updated 2024-11-23

Chat-based chalk canvas saver and loader.

About this mod Author’s original text

Chalksave

Chat-based chalk canvas saver and loader, based on the wonderful GDWeave by NotNet.

Basic usage

Usage:

/helpchalk - lists below commands

/listchalk - lists chalk saves in the save directory (see "Technical info - files" for more info)

/loadchalk \ - loads specific file

/savechalk \ \ - saves specified canvas with filename

CANVAS ID MAP

If you wish to know the ID of a specific canvas, please refer to the below map.

Technical info - files

Files are stored as json dicts at user://chalksaves, usually found at AppData\Roaming\Godot\app_userdata\webfishing_2_newver\chalksaves depending on your layout.

Dict keys:

canvasID - the canvas ID, used for loading the file to the correct canvas

canvasArr - Array of 3 dimensional arrays. Each array is split into Canvas x coord, y coord and colour.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Most WEBFISHING mods need the GDWeave loader; the bundled readme explains where files go.

Dependencies

Install these first, or the mod will not work:

NotNet-GDWeave

File & checksum

Filename
Chalksave-0.0.1.zip
File size
47.6 KiB