DigitalMapV2

v1.4.7·Updated 2026-09-03

This mod expands the capabilities of the digital map by adding a built-in radar.

Screenshots 1 screenshots

About this mod Author’s original text

DigitalMapV2

This mod expands the capabilities of the digital map by adding a built-in radar.

⚠️WARNING⚠️ This version of DigitalMapV2 is designed to function with VotV 0.9.0n. Using older or newer versions of the game may cause errors!

If you have any suggestions or find a bug, you can submit it as an "issue" in my GitHub repository.

Configs:

Configs can be accessed in the game settings under the Mod configs category or by pressing Ctrl+Shift+C.

RadarPointSize - Changes the size of radar points.

Default value: 1.8

PlayerIconSize - Changes the size of the player icon.

Default value: 1.8

CoordinatesSize - Changes the size of the coordinates display text.

Default value: 1.8

PlayerMark - Changes the style of the player icon.

Default value: New

DebugMode - Enables a debug widget that shows more information about radar actors.

Default value: false

ForceReplaceMap - Enables map replacement with improved stability at the cost of reduced optimization and increased replacement delay. Turns on automatically when the Lua part of the mod is not loaded.

Default value: false

DebugModeDelay - Changes the update delay of debug mode widget.

Default value: 0.1

ExcludedActors - A list of objects that won't be shown on the digital map or debug widget (use, as a separator).

Default value: prop_ABFriend_c,NewBlueprint8_c

Preview

Features

  • Displays entities.
  • Different colors for radar blips (requires the radar colors module).
  • Different entity scanning speeds (depends on the radar speed module upgrade).
  • Customizable map elements.
  • Allows to exclude actors from the digital map.

Manual Installation Guide

Install Unreal Shimloader

  • Copy dwmapi.dll into the GAME/Binaries/Win64 directory. The new path should be GAME/Binaries/Win64/dwmapi.dll.
  • Copy the contents of the UE4SS folder from the package into GAME/Binaries/Win64.

GAME/Binaries/Win64 should now contain the following new files and folders:

  • GAME-Win64-Shipping.exe
  • ue4ss.dll
  • UE4SS-settings.ini
  • dwmapi.dll ← This is the Unreal Shimloader binary. It will load UE4SS for you.
  • Mods/

Install ModUtils

  • Copy ModUtils.pak from the pak folder of the ModUtils package to the GAME/Content/Paks/LogicMods directory.
  • Copy the contents of the mod folder of the ModUtils package to GAME/Binaries/Win64/Mods/Acitulen-ModUtils.

*You have to create the Acitulen-ModUtils folder manually.

Install DigitalMapV2

  • Copy DigitalMapV2.pak from the pak folder to the GAME/Content/Paks/LogicMods directory.
  • Copy the contents of the mod folder to GAME/Binaries/Win64/Mods/Acitulen-DigitalMapV2.

*You have to create the Acitulen-DigitalMapV2 folder manually.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

unreal_shimloaderacitulen-ModUtils

File & checksum

Filename
DigitalMapV2-1.4.7.zip
File size
522.6 KiB