XPortalNetworksTribesPins
Select portal destination from a list of existing portals with custom networks with private portal and tribe restrictions. No more tag pairing, and no more portal hubs! Also manages map pins for the p
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About this mod Author’s original text
🌀XPortal Networks Tribes Pins
This is a re-work of Vapok's XPortalNetworks with map pin features inspired by buldosik's XPortalSharedMapPins. This mod combines the features of both while adding support for private Tribe portal networks! Adding a new layer of portal privacy on multiplayer servers!
Opposing Tribe Views
Where to Download
- — install with a mod manager (Gale, r2modman, Mod Manager), or download the.zip manually.
- GitHub Releases — the latest and previous.zip builds.
What's New in XPortal Networks Tribes Pins
XPortal Networks Tribes Pins builds upon the solid foundation of the original XPortal mod by SpikeHimself, expanding it into a dedicated networking framework with extensive multiplayer features and numerous bug fixes:
- Portal Networks: Group portals into distinct networks:
- Global / Public Network: Accessible to all players on the server.
- Player Networks & Private Portals: Portals tied to individual players. Toggle the Private setting so unauthorized players cannot view or teleport through your personal portals.
Custom Named Networks: Define up to 15 server-wide custom networks (such as Trade Hub, Clan Base, Mining Outposts, or Admin Only*) via configuration, complete with real-time hot-reloading.
- Server Admin & Permission Controls: Configurable permissions allowing server admins to manage networks and prevent non-owners from deconstructing portals.
Portal Pins on Your Map: Every portal you are allowed to use is pinned on your own map - the feature the XPortal Shared Map Pins* companion mod inspired, built in as this mod's own re-implementation (an inspiration only - no code from that project is used here). Other players' private portals and restricted networks stay hidden.
- Bug Fixes & Modernization:
- Upgraded for the latest Valheim versions and.NET Framework 4.8.
- Resolved controller UI legend and navigation issues.
- Fixed dedicated server admin destruction and permission edge-cases.
- Enhanced ZDO network synchronization and reconnection reliability.
Features
🌐 Destination Selection Menu
When interacting with a portal, a clean UI opens allowing you to select your target destination from a dropdown menu. The list displays:
- The destination portal name
- Distance to the destination (in meters)
- Portal light color indicator (when paired with mods like Advanced Portals or Stone Portal)
🔒 Public, Private & Custom Networks
Organize your world’s transportation:
- Global Network: The shared network open to everyone.
- Personal Network: Portals automatically grouped under your character.
- Private Portals: Mark sensitive portals as private so other players cannot use or retarget them.
- Custom Named Networks: Admin-defined portal networks (up to 15) that live in this mod's own config file, so they can be added, renamed or restricted on the fly - in-game with tools like ConfigurationManager, or by editing the [Portal Network ] sections by hand. Each network carries a Permitted list of the player ids allowed to use it, which is how a portal network is restricted to a specific Tribe or faction on a multiplayer server.
⭐ Default Portal Destination
You can set a portal as your Default Portal. Newly constructed portals will immediately link to your default portal automatically, saving you time when setting up forward operating bases.
🏷️ Uncapped Portal Name Length
XPortal Networks Tribes Pins removes the vanilla character limit on portal tags, allowing you to give your portals descriptive and memorable names.
📍 Ping Portal on Map
Forgot where a portal leads? Click the Ping button to highlight the destination portal directly on your map and alert your fellow adventurers with a map ping.
🗺️ Portal Pins on Your Map
Every portal you are allowed to use is pinned on your own map automatically - this is the feature the standalone XPortal Shared Map Pins mod by buldosik inspired, built right in as this mod's own re-implementation. buldosik's mod is credited as an inspiration
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: