XPortalNetworksTribesPins
Select portal destination from a list of existing portals with custom networks with private portal and tribe restrictions. No more tag pairing, and no more portal hubs! Also manages map pins for the p
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模組介紹 作者原文
🌀XPortal Networks Tribes Pins
This is a re-work of Vapok's XPortalNetworks with map pin features inspired by buldosik's XPortalSharedMapPins. This mod combines the features of both while adding support for private Tribe portal networks! Adding a new layer of portal privacy on multiplayer servers!
Opposing Tribe Views
Where to Download
- — install with a mod manager (Gale, r2modman, Mod Manager), or download the.zip manually.
- GitHub Releases — the latest and previous.zip builds.
What's New in XPortal Networks Tribes Pins
XPortal Networks Tribes Pins builds upon the solid foundation of the original XPortal mod by SpikeHimself, expanding it into a dedicated networking framework with extensive multiplayer features and numerous bug fixes:
- Portal Networks: Group portals into distinct networks:
- Global / Public Network: Accessible to all players on the server.
- Player Networks & Private Portals: Portals tied to individual players. Toggle the Private setting so unauthorized players cannot view or teleport through your personal portals.
Custom Named Networks: Define up to 15 server-wide custom networks (such as Trade Hub, Clan Base, Mining Outposts, or Admin Only*) via configuration, complete with real-time hot-reloading.
- Server Admin & Permission Controls: Configurable permissions allowing server admins to manage networks and prevent non-owners from deconstructing portals.
Portal Pins on Your Map: Every portal you are allowed to use is pinned on your own map - the feature the XPortal Shared Map Pins* companion mod inspired, built in as this mod's own re-implementation (an inspiration only - no code from that project is used here). Other players' private portals and restricted networks stay hidden.
- Bug Fixes & Modernization:
- Upgraded for the latest Valheim versions and.NET Framework 4.8.
- Resolved controller UI legend and navigation issues.
- Fixed dedicated server admin destruction and permission edge-cases.
- Enhanced ZDO network synchronization and reconnection reliability.
Features
🌐 Destination Selection Menu
When interacting with a portal, a clean UI opens allowing you to select your target destination from a dropdown menu. The list displays:
- The destination portal name
- Distance to the destination (in meters)
- Portal light color indicator (when paired with mods like Advanced Portals or Stone Portal)
🔒 Public, Private & Custom Networks
Organize your world’s transportation:
- Global Network: The shared network open to everyone.
- Personal Network: Portals automatically grouped under your character.
- Private Portals: Mark sensitive portals as private so other players cannot use or retarget them.
- Custom Named Networks: Admin-defined portal networks (up to 15) that live in this mod's own config file, so they can be added, renamed or restricted on the fly - in-game with tools like ConfigurationManager, or by editing the [Portal Network ] sections by hand. Each network carries a Permitted list of the player ids allowed to use it, which is how a portal network is restricted to a specific Tribe or faction on a multiplayer server.
⭐ Default Portal Destination
You can set a portal as your Default Portal. Newly constructed portals will immediately link to your default portal automatically, saving you time when setting up forward operating bases.
🏷️ Uncapped Portal Name Length
XPortal Networks Tribes Pins removes the vanilla character limit on portal tags, allowing you to give your portals descriptive and memorable names.
📍 Ping Portal on Map
Forgot where a portal leads? Click the Ping button to highlight the destination portal directly on your map and alert your fellow adventurers with a map ping.
🗺️ Portal Pins on Your Map
Every portal you are allowed to use is pinned on your own map automatically - this is the feature the standalone XPortal Shared Map Pins mod by buldosik inspired, built right in as this mod's own re-implementation. buldosik's mod is credited as an inspiration
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: