World Gen Accelerator
Optimizes world location generation with a biome zone cache. Updated for Valheim 1.0.
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About this mod Author’s original text
World Gen Accelerator
Optimizes location placement during world generation by caching zones by biome.
Valheim 1.0
Version 1.0.1 supports the updated zone and location APIs and preserves the new
alternate-biome placement restrictions. Fresh-world generation was tested on
Valheim 1.0.7. Performance relative to vanilla has not been measured on this version.
Features
- Selects candidate zones from a biome cache during location placement.
- Can be removed after world generation finishes.
- Includes optional Expand World Size integration. This integration has not been
tested with Valheim 1.0.
- Sends an anonymous analytics ping at startup. Set Enabled = false in the
[Analytics] configuration section to disable it.
Configuration
Configuration file: BepInEx/config/warpalicious.worldGenAccelerator.cfg.
- [General] EnableOptimization: set to false to use vanilla location generation.
- [General] EnableTimingLogs: controls location-generation timing logs.
Optimized worlds have different location layouts from vanilla worlds with the
same seed. Some location types may not reach their requested placement count.
Support and source
- Discord
- Source code
- Support development on Ko-fi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: