WoodRamps
Wood ramps at 26°, 45° and 67° that line up with vanilla beams and roofs, plus rotated plank versions.
About this mod Author’s original text
Wood Ramps
Questions or bugs? Discord
Adds hammer-buildable wood ramp pieces angled at 26° and 45° — the same slopes as vanilla wood beams — so you can build clean sled runs for Shield Sledding.
Requires: BepInEx, Jötunn, and Shield Sledding.
Pieces
| Piece | Angle | Notes |
|-------|-------|-------|
| Wood Ramp 26° | 26 degrees | Matches wood_beam_26 slope; low-friction surface for sledding |
| Wood Ramp 45° | 45 degrees | Matches wood_beam_45 slope; low-friction surface for sledding |
| Wood Ramp 26° (Rotated) | 26 degrees | Same slope; plank grain rotated 90° |
| Wood Ramp 45° (Rotated) | 45 degrees | Same slope; plank grain rotated 90° |
All four pieces are 2×2 m wood ramps, cost 2 Wood by default, and appear in the Hammer Building category.
Building & snapping
Cycle snapping uses the same Top / Bottom labels as vanilla thatch roofs (two corners on the high edge, two on the low edge).
Durability
Same wear rules as vanilla wood floors:
- Rain damages uncovered pieces
- Unsupported pieces collapse
- Lava / Ashlands damage applies
Config
| Setting | Default | Description |
|---------|---------|-------------|
| Physics.DynamicFriction | 0.05 | Dynamic friction (lower = better sledding) |
| Physics.StaticFriction | 0.05 | Static friction |
| Building.WoodCost | 2 | Wood per ramp |
| Building.RequireWorkbench | true | Require a nearby Workbench |
Custom hammer icons (optional)
Runtime icons keep the real 26°/45° incline and aim the camera at the top deck so grain stays readable (Rotated = grain the other way). For custom art, drop PNGs next to the plugin:
BepInEx/plugins/ModdedWolf-WoodRamps/icons/
| File | Piece |
|------|-------|
| wood_floor_26.png | Wood Ramp 26° |
| wood_floor_45.png | Wood Ramp 45° |
| wood_floor_26_rot90.png | Wood Ramp 26° (Rotated) |
| wood_floor_45_rot90.png | Wood Ramp 45° (Rotated) |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: