WispReach

v1.1.0·Updated 2026-10-10

Adjust wisplight and wisp-torch mist clearance, link the radius sliders and control mist density. Smoothly switch visibility modes, or hide all Mistlands mist.

About this mod Author’s original text

WispReach

Adjust wisplight mist clearance, or hide all Mistlands mist without a wisplight.

WispReach smoothly fades the game's native mist clouds.

Settings

| Setting | Default | Behavior |

| --- | --- | --- |

| General / Enabled | On | Disable to immediately restore native wisplight and mist behavior. Your chosen radii are retained. |

| General / Remove all Mistlands mist | Off | Hide all native Mistlands particle clouds even without a wisplight. Ignores the radius sliders; Enabled must be on. |

| R1 - Clear radius (m) | 15 m | Fully hide mist clouds whose centers are inside this radius. |

| R2 - Full mist radius (m) | 15 m | Restore full native opacity at this distance and farther. |

The global checkbox restores the native renderer when switched off, returning to the configured wisplight fade if applicable. Ordinary weather fog in other biomes is unchanged.

Both radius sliders range from 0 to 100 meters in whole-meter steps, with no decimal places. Existing fractional values round to the nearest meter (half meters round up) when the updated mod loads. The 100 m endpoint remains a finite radius. R2 cannot be lower than R1. Raising R1 above R2 raises R2; lowering R2 below R1 clamps it to R1.

With the global checkbox off, the default 15/15 preserves the game's original wisplight behavior. To add a gradual transition, try R1=15 and R2=25. Between the radii, each cloud's opacity changes smoothly according to its center distance. Large clouds fade as a whole rather than being cut at the radius boundary.

Changes apply without restarting the game. Existing saved settings are preserved on update; use Configuration Manager's reset controls to apply new defaults. With global hiding off, removing the wisplight restores original particle opacity. Disabling the mod restores both original opacity and rendering in either mode. The wisp's light range, stationary torches and other players' wisps retain their original settings.

Install a local package

  • Select Valheim and your profile Mod Manager.
  • Open Settings → Profile → Import local mod.
  • Select Slikfoul-WispReach-1.0.3.zip. Confirm author Slikfoul, name WispReach, version 1.0.3, then import.
  • Start the game using Start modded and open WispReach in Configuration Manager. Equip a wisplight for radius control, or enable General / Remove all Mistlands mist without one.

If a DLL was previously installed by hand in BepInEx/plugins/WispReach, back up and remove that old manual copy before importing into the same profile. Keep BepInEx/config/Slikfoul.WispReach.cfg to preserve settings. Load one WispReach DLL per profile.

The only required dependency is BepInExPack_Valheim. This ZIP does not include BepInEx, game assemblies or user configuration.

Validation

The release is checked against the installed Valheim assemblies. Local checks cover integer radius constraints, legacy fractional config migration, both switches, persistence and particle alpha restoration. Earlier Unity integration checks covered global hiding without a wisplight, distant/new clouds, renderer restoration and unchanged weather/material state. In-game visual confirmation remains separate from these checks.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
WispReach-1.1.0.zip
File size
53.5 KiB