WispReach

版本 v1.1.0·更新於 2026-10-10

Control wisplight mist clearance with two whole-meter radius sliders. Smoothly fade native clouds, or hide all Mistlands particle mist even without a wisplight. Client-side only.

模組介紹 作者原文

WispReach

Adjust wisplight mist clearance, or hide all Mistlands mist without a wisplight.

WispReach smoothly fades the game's native mist clouds.

Settings

| Setting | Default | Behavior |

| --- | --- | --- |

| General / Enabled | On | Disable to immediately restore native wisplight and mist behavior. Your chosen radii are retained. |

| General / Remove all Mistlands mist | Off | Hide all native Mistlands particle clouds even without a wisplight. Ignores the radius sliders; Enabled must be on. |

| R1 - Clear radius (m) | 15 m | Fully hide mist clouds whose centers are inside this radius. |

| R2 - Full mist radius (m) | 15 m | Restore full native opacity at this distance and farther. |

The global checkbox restores the native renderer when switched off, returning to the configured wisplight fade if applicable. Ordinary weather fog in other biomes is unchanged.

Both radius sliders range from 0 to 100 meters in whole-meter steps, with no decimal places. Existing fractional values round to the nearest meter (half meters round up) when the updated mod loads. The 100 m endpoint remains a finite radius. R2 cannot be lower than R1. Raising R1 above R2 raises R2; lowering R2 below R1 clamps it to R1.

With the global checkbox off, the default 15/15 preserves the game's original wisplight behavior. To add a gradual transition, try R1=15 and R2=25. Between the radii, each cloud's opacity changes smoothly according to its center distance. Large clouds fade as a whole rather than being cut at the radius boundary.

Changes apply without restarting the game. Existing saved settings are preserved on update; use Configuration Manager's reset controls to apply new defaults. With global hiding off, removing the wisplight restores original particle opacity. Disabling the mod restores both original opacity and rendering in either mode. The wisp's light range, stationary torches and other players' wisps retain their original settings.

Install a local package

  • Select Valheim and your profile Mod Manager.
  • Open Settings → Profile → Import local mod.
  • Select Slikfoul-WispReach-1.0.3.zip. Confirm author Slikfoul, name WispReach, version 1.0.3, then import.
  • Start the game using Start modded and open WispReach in Configuration Manager. Equip a wisplight for radius control, or enable General / Remove all Mistlands mist without one.

If a DLL was previously installed by hand in BepInEx/plugins/WispReach, back up and remove that old manual copy before importing into the same profile. Keep BepInEx/config/Slikfoul.WispReach.cfg to preserve settings. Load one WispReach DLL per profile.

The only required dependency is BepInExPack_Valheim. This ZIP does not include BepInEx, game assemblies or user configuration.

Validation

The release is checked against the installed Valheim assemblies. Local checks cover integer radius constraints, legacy fractional config migration, both switches, persistence and particle alpha restoration. Earlier Unity integration checks covered global hiding without a wisplight, distant/new clouds, renderer restoration and unchanged weather/material state. In-game visual confirmation remains separate from these checks.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
WispReach-1.1.0.zip
檔案大小
53.5 KiB