Warmth

v1.0.2·Updated 2026-07-22

Extends the vanilla Fire/warmth buff to standing torches, wall torches, dvergr lanterns, and the surtling trophy.

About this mod Author’s original text

Warmth

Extends Valheim's vanilla Fire (warmth) buff to a handful of smaller light sources that don't grant it by default. (Standing torches, wall torches, the surtling trophy, and dvergr lights.)

What it does

On world load, it clones the vanilla Campfire's own "Heat" EffectArea component onto each of the listed items. The added heat areas use half (0.5x) the radius of a real campfire's, since these

are smaller, weaker light sources.

Requirements

  • BepInEx (Valheim mod loader)

Installation

  • Extract to BepInEx/plugins/Warmth in your Valheim

install (or install via a mod manager pointed at this package).

  • Launch the game. No configuration needed.

Notes

  • This is a host-side/world-load effect — it patches prefab data at startup, so every

player in a multiplayer session needs the mod installed for consistent behavior.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Warmth-1.0.2.zip
File size
4.2 MiB