WarfareTweaks
Tunes Therzie Warfare and WarfareFireAndIce weapon effects through server-synced YAML, assigning native effects to any prefab. Adds durability-based throwing axes, suppress health-scaled dot damage, a
Screenshots 4 screenshots
About this mod Author’s original text
WarfareTweaks
Tunes Therzie Warfare and WarfareFireAndIce weapon effects through server-synced YAML, assigning native effects to any prefab. Adds durability-based throwing axes, health-scaled damage fixes, and safer Chain Lightning.
Made some warfare effects have tooltips too.
Warfare effects can be assigned to other weqpons.
Throwing axes is treated like normal weapons with durability. So it can be enchnated with EpicLoot and Jewelcrafting.
Highlights
- Assigns Warfare-native effects to Warfare, WarfareFireAndIce, vanilla, or other modded weapon prefabs.
- Supports fixed-hit-count effects such as Adrenaline, Haste, Vampirism, Bleeding, Bash, Executioner, Decapitator, Smasher, Juggernaut, Lightning Burst, and Chain Lightning.
- Restores and protects Chain Lightning behavior so one activation does not repeatedly damage the same large-collider target.
- Fixes health-scaled damage handling so percent-health effects use safer, consistent damage values.
- Adds durability-based throwing axe handling for Warfare throw axes.
- Includes ItemManager sync fixes for four Warfare weapons that need updated item data handling.
- Avoids counting SecondaryAttacks or CaptainValheim generated projectile/follow-up damage as ordinary direct Warfare weapon-effect hits when their bridge data is available.
- Includes soft compatibility hooks for Warfare, WarfareFireAndIce, Jewelcrafting throwables, and ItemManager sync behavior.
Configuration
WarfareTweaks creates:
- BepInEx/config/WarfareTweaks.yml
Each effect block owns a prefabs: map. Add any weapon prefab name there to assign that effect to the weapon. Numeric values are interpreted by the effect block's comment, for example proc chance, damage, duration, multiplier, or percent restored.
Example:
adrenaline:
prefabs:
KnifeViper_TW: 2.857
ChainLightningMistlands_TW:
lightningDamage: 32.0
radius: 8.0
ttl: 3.0
hitInterval: 0.0
prefabs:
GreatbowDvergr_TW: 35
Warfare or WarfareFireAndIce must be installed for their native effect classes and prefabs to exist at runtime.
Compatibility
- SecondaryAttacks can expose generated-hit context to WarfareTweaks through reflection.
- CaptainValheim can expose shield-hit context to WarfareTweaks through reflection.
- Jewelcrafting throwable compatibility is installed only when the matching plugin is present.
- Warfare and WarfareFireAndIce are soft dependencies, so the mod can load safely while waiting for the relevant plugin to be installed.
Github
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: