WarfareTweaks
Tunes Therzie Warfare and WarfareFireAndIce weapon effects through server-synced YAML, assigning native effects to any prefab. Adds durability-based throwing axes, suppress health-scaled dot damage, a
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模組介紹 作者原文
WarfareTweaks
Tunes Therzie Warfare and WarfareFireAndIce weapon effects through server-synced YAML, assigning native effects to any prefab. Adds durability-based throwing axes, health-scaled damage fixes, and safer Chain Lightning.
Made some warfare effects have tooltips too.
Warfare effects can be assigned to other weqpons.
Throwing axes is treated like normal weapons with durability. So it can be enchnated with EpicLoot and Jewelcrafting.
Highlights
- Assigns Warfare-native effects to Warfare, WarfareFireAndIce, vanilla, or other modded weapon prefabs.
- Supports fixed-hit-count effects such as Adrenaline, Haste, Vampirism, Bleeding, Bash, Executioner, Decapitator, Smasher, Juggernaut, Lightning Burst, and Chain Lightning.
- Restores and protects Chain Lightning behavior so one activation does not repeatedly damage the same large-collider target.
- Fixes health-scaled damage handling so percent-health effects use safer, consistent damage values.
- Adds durability-based throwing axe handling for Warfare throw axes.
- Includes ItemManager sync fixes for four Warfare weapons that need updated item data handling.
- Avoids counting SecondaryAttacks or CaptainValheim generated projectile/follow-up damage as ordinary direct Warfare weapon-effect hits when their bridge data is available.
- Includes soft compatibility hooks for Warfare, WarfareFireAndIce, Jewelcrafting throwables, and ItemManager sync behavior.
Configuration
WarfareTweaks creates:
- BepInEx/config/WarfareTweaks.yml
Each effect block owns a prefabs: map. Add any weapon prefab name there to assign that effect to the weapon. Numeric values are interpreted by the effect block's comment, for example proc chance, damage, duration, multiplier, or percent restored.
Example:
adrenaline:
prefabs:
KnifeViper_TW: 2.857
ChainLightningMistlands_TW:
lightningDamage: 32.0
radius: 8.0
ttl: 3.0
hitInterval: 0.0
prefabs:
GreatbowDvergr_TW: 35
Warfare or WarfareFireAndIce must be installed for their native effect classes and prefabs to exist at runtime.
Compatibility
- SecondaryAttacks can expose generated-hit context to WarfareTweaks through reflection.
- CaptainValheim can expose shield-hit context to WarfareTweaks through reflection.
- Jewelcrafting throwable compatibility is installed only when the matching plugin is present.
- Warfare and WarfareFireAndIce are soft dependencies, so the mod can load safely while waiting for the relevant plugin to be installed.
Github
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: