ValheimVisualEnhanced

v0.5.18·Updated 2026-09-22

A client-side visual enhancement mod that enriches Valheim with subtle world-aware effects while preserving its vanilla style. THIS IS NOT RESHADE.

Screenshots 4 screenshots

About this mod Author’s original text

Valheim Visual Enhanced

Valheim Visual Enhanced is a client-side graphics mod that enriches Valheim with

carefully integrated visual effects while preserving the game's original style.

THIS IS NOT RESHADE. Its effects respond to Valheim's lighting, water,

weather, biome, and time-of-day systems instead of applying a generic screen filter.

Visual examples

  • Underwater caustic lighting

Optional animated caustics add moving sunlight patterns to shallow underwater

terrain and objects. They respond to sunlight, wind, water depth, weather, and

viewing distance, then pass through Valheim's own water refraction.

  • Meadows fireflies

Small yellow fireflies appear outdoors in the Meadows at night. They are subtle

one-pixel particles, smoothly fade near shelter, in wet weather, or during a

Seasonality or Seasons winter, and do not add lights, colliders, shadows, or

gameplay behavior.

  • Enhanced Environment

Optional all-day color palettes refine sunlight and fog across dawn, day, dusk,

and night. The feature is disabled by default, preserves Valheim's weather and

biome behavior, and leaves the normal sun path intact unless its separate

override is enabled.

  • Wind-driven cloud shadows

World-XZ cloud patterns travel with Valheim's wind and attenuate direct light before

fog, while native shadow maps remain in control. The result is atmosphere that

belongs to the world rather than a post-process overlay.

Their motion is smoothly compensated near sunrise and sunset, preventing

low-angle projection from making shadows move unnaturally fast.

Features

  • World-anchored cloud shadows that travel with Valheim's wind.
  • Cloud shadows smoothly fade out at low sun, avoiding unnaturally fast

projections at dawn and dusk.

  • Direct-light attenuation integrated before fog, preserving atmospheric haze.
  • Native Valheim shadow maps remain active.
  • No directional-light cookie replacement, so the cookie slot remains available

to Valheim and other mods.

  • Optional animated underwater caustics on opaque terrain, rocks, structures,

characters, and other depth-writing surfaces.

  • Caustics respond to sunlight, weather, water depth, viewing distance, and wind.
  • Flowing caustic motion bends layers independently and varies filament

thickness without an additional texture or additional texture samples.

  • Automatic fading at night and under roofs or inside caves.
  • Automatic cloud-shadow fading in the Mistlands and Ashlands, while caustics

remain independent.

  • Automatic cloud-shadow fading during Valheim snow storms, and during winter

when the optional RustyMods Seasonality or shudnal Seasons mod is installed.

  • Cloud shadows gather in systems several hundred metres across instead of one

uniform dapple size, and unresolvable detail is skipped at low mask qualities.

  • Caustics follow the surface they light: floors and the seabed receive the most,

vertical walls and hull undersides noticeably less.

  • Optional full-day Enhanced Environment palettes: warm GoldenSaga, lush

VerdantWilds, cool Frostbound, bold amber/crimson Emberfall, vivid

teal/violet AuroraVeil, or configurable Custom; the separate sun-angle

override is off by default and weather/biome behavior remains authored by

Valheim.

  • One narrowly scoped Harmony hook supplied by BepInEx; no Jotunn, network

synchronization, or additional cameras.

  • Subtle yellow Meadows fireflies at night: one particle renderer, a 1x1 white

texture tinted yellow through Valheim's native Thistle particle material; no

lights, colliders, shadows, or per-firefly GameObjects. When the optional

RustyMods Seasonality or shudnal Seasons mod is installed, they stay inactive

in winter. They also stay inactive in Valheim rain and wet storms.

Underwater caustics are enabled by default and can be controlled independently

through Water Caustic Lighting.Enabled in the configuration file or BepInEx

ConfigurationManager.

Requirements and compatibility

  • Valheim 1.0 / Deep North on Windows.
  • BepInExPack for Valheim 5.4.23

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ValheimVisualEnhanced-0.5.18.zip
File size
353.9 KiB