ValheimVisualEnhanced
A client-side visual enhancement mod that enriches Valheim with subtle world-aware effects while preserving its vanilla style. THIS IS NOT RESHADE.
Screenshots 4 screenshots
About this mod Author’s original text
Valheim Visual Enhanced
Valheim Visual Enhanced is a client-side graphics mod that enriches Valheim with
carefully integrated visual effects while preserving the game's original style.
THIS IS NOT RESHADE. Its effects respond to Valheim's lighting, water,
weather, biome, and time-of-day systems instead of applying a generic screen filter.
Visual examples
- Underwater caustic lighting
Optional animated caustics add moving sunlight patterns to shallow underwater
terrain and objects. They respond to sunlight, wind, water depth, weather, and
viewing distance, then pass through Valheim's own water refraction.
- Meadows fireflies
Small yellow fireflies appear outdoors in the Meadows at night. They are subtle
one-pixel particles, smoothly fade near shelter, in wet weather, or during a
Seasonality or Seasons winter, and do not add lights, colliders, shadows, or
gameplay behavior.
- Enhanced Environment
Optional all-day color palettes refine sunlight and fog across dawn, day, dusk,
and night. The feature is disabled by default, preserves Valheim's weather and
biome behavior, and leaves the normal sun path intact unless its separate
override is enabled.
- Wind-driven cloud shadows
World-XZ cloud patterns travel with Valheim's wind and attenuate direct light before
fog, while native shadow maps remain in control. The result is atmosphere that
belongs to the world rather than a post-process overlay.
Their motion is smoothly compensated near sunrise and sunset, preventing
low-angle projection from making shadows move unnaturally fast.
Features
- World-anchored cloud shadows that travel with Valheim's wind.
- Cloud shadows smoothly fade out at low sun, avoiding unnaturally fast
projections at dawn and dusk.
- Direct-light attenuation integrated before fog, preserving atmospheric haze.
- Native Valheim shadow maps remain active.
- No directional-light cookie replacement, so the cookie slot remains available
to Valheim and other mods.
- Optional animated underwater caustics on opaque terrain, rocks, structures,
characters, and other depth-writing surfaces.
- Caustics respond to sunlight, weather, water depth, viewing distance, and wind.
- Flowing caustic motion bends layers independently and varies filament
thickness without an additional texture or additional texture samples.
- Automatic fading at night and under roofs or inside caves.
- Automatic cloud-shadow fading in the Mistlands and Ashlands, while caustics
remain independent.
- Automatic cloud-shadow fading during Valheim snow storms, and during winter
when the optional RustyMods Seasonality or shudnal Seasons mod is installed.
- Cloud shadows gather in systems several hundred metres across instead of one
uniform dapple size, and unresolvable detail is skipped at low mask qualities.
- Caustics follow the surface they light: floors and the seabed receive the most,
vertical walls and hull undersides noticeably less.
- Optional full-day Enhanced Environment palettes: warm GoldenSaga, lush
VerdantWilds, cool Frostbound, bold amber/crimson Emberfall, vivid
teal/violet AuroraVeil, or configurable Custom; the separate sun-angle
override is off by default and weather/biome behavior remains authored by
Valheim.
- One narrowly scoped Harmony hook supplied by BepInEx; no Jotunn, network
synchronization, or additional cameras.
- Subtle yellow Meadows fireflies at night: one particle renderer, a 1x1 white
texture tinted yellow through Valheim's native Thistle particle material; no
lights, colliders, shadows, or per-firefly GameObjects. When the optional
RustyMods Seasonality or shudnal Seasons mod is installed, they stay inactive
in winter. They also stay inactive in Valheim rain and wet storms.
Underwater caustics are enabled by default and can be controlled independently
through Water Caustic Lighting.Enabled in the configuration file or BepInEx
ConfigurationManager.
Requirements and compatibility
- Valheim 1.0 / Deep North on Windows.
- BepInExPack for Valheim 5.4.23
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: