ValheimVisualEnhanced
A client-side visual enhancement mod that enriches Valheim with subtle world-aware effects while preserving its vanilla style. THIS IS NOT RESHADE.
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模組介紹 作者原文
Valheim Visual Enhanced
Valheim Visual Enhanced is a client-side graphics mod that enriches Valheim with
carefully integrated visual effects while preserving the game's original style.
THIS IS NOT RESHADE. Its effects respond to Valheim's lighting, water,
weather, biome, and time-of-day systems instead of applying a generic screen filter.
Visual examples
- Underwater caustic lighting
Optional animated caustics add moving sunlight patterns to shallow underwater
terrain and objects. They respond to sunlight, wind, water depth, weather, and
viewing distance, then pass through Valheim's own water refraction.
- Meadows fireflies
Small yellow fireflies appear outdoors in the Meadows at night. They are subtle
one-pixel particles, smoothly fade near shelter, in wet weather, or during a
Seasonality or Seasons winter, and do not add lights, colliders, shadows, or
gameplay behavior.
- Enhanced Environment
Optional all-day color palettes refine sunlight and fog across dawn, day, dusk,
and night. The feature is disabled by default, preserves Valheim's weather and
biome behavior, and leaves the normal sun path intact unless its separate
override is enabled.
- Wind-driven cloud shadows
World-XZ cloud patterns travel with Valheim's wind and attenuate direct light before
fog, while native shadow maps remain in control. The result is atmosphere that
belongs to the world rather than a post-process overlay.
Their motion is smoothly compensated near sunrise and sunset, preventing
low-angle projection from making shadows move unnaturally fast.
Features
- World-anchored cloud shadows that travel with Valheim's wind.
- Cloud shadows smoothly fade out at low sun, avoiding unnaturally fast
projections at dawn and dusk.
- Direct-light attenuation integrated before fog, preserving atmospheric haze.
- Native Valheim shadow maps remain active.
- No directional-light cookie replacement, so the cookie slot remains available
to Valheim and other mods.
- Optional animated underwater caustics on opaque terrain, rocks, structures,
characters, and other depth-writing surfaces.
- Caustics respond to sunlight, weather, water depth, viewing distance, and wind.
- Flowing caustic motion bends layers independently and varies filament
thickness without an additional texture or additional texture samples.
- Automatic fading at night and under roofs or inside caves.
- Automatic cloud-shadow fading in the Mistlands and Ashlands, while caustics
remain independent.
- Automatic cloud-shadow fading during Valheim snow storms, and during winter
when the optional RustyMods Seasonality or shudnal Seasons mod is installed.
- Cloud shadows gather in systems several hundred metres across instead of one
uniform dapple size, and unresolvable detail is skipped at low mask qualities.
- Caustics follow the surface they light: floors and the seabed receive the most,
vertical walls and hull undersides noticeably less.
- Optional full-day Enhanced Environment palettes: warm GoldenSaga, lush
VerdantWilds, cool Frostbound, bold amber/crimson Emberfall, vivid
teal/violet AuroraVeil, or configurable Custom; the separate sun-angle
override is off by default and weather/biome behavior remains authored by
Valheim.
- One narrowly scoped Harmony hook supplied by BepInEx; no Jotunn, network
synchronization, or additional cameras.
- Subtle yellow Meadows fireflies at night: one particle renderer, a 1x1 white
texture tinted yellow through Valheim's native Thistle particle material; no
lights, colliders, shadows, or per-firefly GameObjects. When the optional
RustyMods Seasonality or shudnal Seasons mod is installed, they stay inactive
in winter. They also stay inactive in Valheim rain and wet storms.
Underwater caustics are enabled by default and can be controlled independently
through Water Caustic Lighting.Enabled in the configuration file or BepInEx
ConfigurationManager.
Requirements and compatibility
- Valheim 1.0 / Deep North on Windows.
- BepInExPack for Valheim 5.4.23
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: