Lur
Sound a horn in one of Hildir's dungeons and its mini-boss wakes again.
About this mod Author’s original text
Lur
Hildir sells a horn. Sound it inside one of her three dungeons and the mini-boss you already
killed there comes back, so you can fight it again.
Features
- A horn on Hildir's shelf, 500 coins by default.
- Sounding it inside one of her three dungeons clears the spent mark on the mini-boss's
spawner. Vanilla's own spawner code does the spawning a second later.
- Wakes the mini-boss and nothing else. Looted chests stay looted, smashed pots stay smashed,
mined veins stay mined.
- A cooldown per dungeon, measured in in-game days. Five by default.
- The horn is only consumed if something actually wakes. Every refusal names its reason on
screen.
- Deletes no saved objects, never regenerates a dungeon, never touches terrain and never
writes a global key.
The three dungeons
| Setting | Dungeon | Biome |
| --- | --- | --- |
| WakeCrypt | Smouldering Tomb | Black Forest |
| WakeCave | Howling Cavern | Mountains |
| WakeTower | Sealed Tower | Plains |
Lur finds them by the theme flags the game puts on the dungeon generator
(ForestCryptHildir, CaveHildir, PlainsFortHildir), not by prefab or location names.
Ordinary crypts, caves and Fuling camps are never matched.
Using the horn
Put it on the hotbar and use it there. Using it from the inventory window does nothing; only
the hotbar path is hooked.
You have to be standing inside the dungeon. "Inside" means inside one of the generator's own
room boxes, plus RoomPadding metres of slack.
When the horn is accepted:
- The spent mark is cleared on the mini-boss's spawner, and on the other spawners in its
spawn group if it has one. A grouped spawner counts spawns across the whole group, so a
spent neighbour would keep the group shut on its own.
- Lur watches those spawners for up to WatchSeconds (30 by default) and checks what
actually appears against the creature the boss spawner holds.
- On a match the horn is consumed and the dungeon is stamped with the current world time,
which starts the cooldown.
- On a timeout every spawner is put back exactly as it was and you keep the horn.
- If something spawns but it is not the boss, the horn is not consumed and the log explains
it. The spawners are not rolled back in that case, since the spawn has already happened
and restoring the old mark could leave a live creature beside a spawner free to make
another.
What it says and what it means
| Message | Meaning |
| --- | --- |
| Nothing sleeps here. | Not inside one of the three dungeons, that dungeon is switched off in config, two dungeons overlap at this point, or no boss spawner was found in it. |
| The stone is still settling. | The dungeon's rooms are still streaming in. Wait a second and sound it again. |
| This place has not settled. N days yet. | Cooldown. Counted in in-game days. |
| Someone lies unclaimed here. | There is a tombstone inside the dungeon. Collect it first. |
| It is already awake. | The spawner never fired, or the creature it made is still alive. |
| Something built here keeps it away. | Someone has built inside the dungeon and the spawner now sits in a player base area, where vanilla will not spawn. |
| Nothing here answers the horn. | A global key on the spawner blocks it. |
| Something wakes. | Success. The horn is spent. |
| Nothing stirred. | Nothing spawned in time. The horn is not spent. |
| Something else stirs. | Something spawned, but not the boss. The horn is not spent; turn on Diagnose and report the census. |
What it does not restore
Only the mini-boss. Chests you emptied stay empty, props you broke stay broken, veins you
mined stay mined. A repeat run buys the fight, its drops and its trophy, and nothing you
already took. If you want a dungeon that restocks itself,
Dvala is the mod for that.
Hildir will not accept a second quest chest. Her turn-in is recorded on the world and her own
code refuses an offering whose key the world already holds, before the item is taken. So the
cosmetic reward happens once per world however many times you fi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: