Lur

版本 v1.1.2·更新於 2026-10-05

Sound a horn in one of Hildir's dungeons and its mini-boss wakes again.

模組介紹 作者原文

Lur

Hildir sells a horn. Sound it inside one of her three dungeons and the mini-boss you already

killed there comes back, so you can fight it again.

Features

  • A horn on Hildir's shelf, 500 coins by default.
  • Sounding it inside one of her three dungeons clears the spent mark on the mini-boss's

spawner. Vanilla's own spawner code does the spawning a second later.

  • Wakes the mini-boss and nothing else. Looted chests stay looted, smashed pots stay smashed,

mined veins stay mined.

  • A cooldown per dungeon, measured in in-game days. Five by default.
  • The horn is only consumed if something actually wakes. Every refusal names its reason on

screen.

  • Deletes no saved objects, never regenerates a dungeon, never touches terrain and never

writes a global key.

The three dungeons

| Setting | Dungeon | Biome |

| --- | --- | --- |

| WakeCrypt | Smouldering Tomb | Black Forest |

| WakeCave | Howling Cavern | Mountains |

| WakeTower | Sealed Tower | Plains |

Lur finds them by the theme flags the game puts on the dungeon generator

(ForestCryptHildir, CaveHildir, PlainsFortHildir), not by prefab or location names.

Ordinary crypts, caves and Fuling camps are never matched.

Using the horn

Put it on the hotbar and use it there. Using it from the inventory window does nothing; only

the hotbar path is hooked.

You have to be standing inside the dungeon. "Inside" means inside one of the generator's own

room boxes, plus RoomPadding metres of slack.

When the horn is accepted:

  • The spent mark is cleared on the mini-boss's spawner, and on the other spawners in its

spawn group if it has one. A grouped spawner counts spawns across the whole group, so a

spent neighbour would keep the group shut on its own.

  • Lur watches those spawners for up to WatchSeconds (30 by default) and checks what

actually appears against the creature the boss spawner holds.

  • On a match the horn is consumed and the dungeon is stamped with the current world time,

which starts the cooldown.

  • On a timeout every spawner is put back exactly as it was and you keep the horn.
  • If something spawns but it is not the boss, the horn is not consumed and the log explains

it. The spawners are not rolled back in that case, since the spawn has already happened

and restoring the old mark could leave a live creature beside a spawner free to make

another.

What it says and what it means

| Message | Meaning |

| --- | --- |

| Nothing sleeps here. | Not inside one of the three dungeons, that dungeon is switched off in config, two dungeons overlap at this point, or no boss spawner was found in it. |

| The stone is still settling. | The dungeon's rooms are still streaming in. Wait a second and sound it again. |

| This place has not settled. N days yet. | Cooldown. Counted in in-game days. |

| Someone lies unclaimed here. | There is a tombstone inside the dungeon. Collect it first. |

| It is already awake. | The spawner never fired, or the creature it made is still alive. |

| Something built here keeps it away. | Someone has built inside the dungeon and the spawner now sits in a player base area, where vanilla will not spawn. |

| Nothing here answers the horn. | A global key on the spawner blocks it. |

| Something wakes. | Success. The horn is spent. |

| Nothing stirred. | Nothing spawned in time. The horn is not spent. |

| Something else stirs. | Something spawned, but not the boss. The horn is not spent; turn on Diagnose and report the census. |

What it does not restore

Only the mini-boss. Chests you emptied stay empty, props you broke stay broken, veins you

mined stay mined. A repeat run buys the fight, its drops and its trophy, and nothing you

already took. If you want a dungeon that restocks itself,

Dvala is the mod for that.

Hildir will not accept a second quest chest. Her turn-in is recorded on the world and her own

code refuses an offering whose key the world already holds, before the item is taken. So the

cosmetic reward happens once per world however many times you fi

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Lur-1.1.2.zip
檔案大小
182.1 KiB