Vaettir

v1.7.3·Updated 2026-10-09

Plant an ancient seed, feed it greydwarf blood, and a forest spirit answers. Build it a home and it sorts your chests.

About this mod Author’s original text

Vaettir

Plant an ancient seed in the Black Forest and it grows on greydwarf deaths instead of on a

timer. When it opens, a forest spirit rises out of it and folds itself into a heartwood you

carry away and build into a stowing post: a shallow container that hands its contents to the

chests around it, sorted by rules you set on each chest.

The same DLL also carries two mods that used to ship separately: Stow, which is the post and

the chest sorting, and Furrow, which is the cultivator's planting grid and area harvest. Wild

plant transplanting and a bonemeal recipe are here too.

Features

  • Ancient sapling. Planted with the cultivator, fed by greydwarf kills within 24m, and it

calls greydwarfs to itself in waves while a player is nearby. It has 500 health and can be

destroyed.

  • Forest spirit and heartwood. One spirit per sapling, one heartwood per spirit.
  • Stowing post. A 6x2 container on the hammer's Furniture tab. Drop things in, close it,

and a spirit flies them to the chests that asked for them.

  • Chest rules. A Holds… button in every chest window. Chests hold groups (ore, fuel,

seeds, building materials) or single items, and can refuse things.

  • Post upgrades. Three pieces you build on the ground beside a post, the way a chopping

block stands beside a workbench. A creel rail makes it hold what a reinforced chest holds

and carry 20 items a trip, a

spirit perch flies a second spirit, and a hod jib lets a crafting station near the

post build out of the chests around it.

  • Planting grid. From Farming 10 the cultivator's ghost snaps to a lattice so hand-placed

beds come out in rows. A ring shows whether a sapling will actually have room.

  • Area harvest. From Farming 15, Shift+E on a ripe crop picks its neighbours too, reaching

further as Farming rises. Plain E still picks one.

  • Transplanting. Dig up wild berry bushes, thistle, dandelion and mushrooms with the

cultivator and carry them somewhere else. Gated on Farming, one plant at a time, and the

world's plant count never changes.

  • Bonemeal. Two bone fragments and an entrail make five at the workbench. A fed crop

yields three times when picked and trains Farming.

  • Multi-seed sowing. Sow a row or a circle per click, scaled by Farming. Off by default.

The ritual

  • Kill greydwarf brutes and shamans until one drops an ancient seed. Vanilla loot, and

nothing here changes the drop.

  • Plant it with the cultivator, in the Black Forest, at least 5m inside the biome and

outside anybody's base. The refusal message says which of the two stopped you.

  • Kill greydwarfs within 24m of it. Greydwarf 1 point, shaman 3, brute 4, greyling 0, and

50 points opens it. Only the nearest sapling is fed by a kill.

  • You do not have to go looking for them. A planted seed calls greydwarfs in from 25 to 40m

out, 2 to 5 at a time, every 20 seconds falling to every 6 as it fills. Everyone within 48m

is told once that the forest is enraged. It only calls while a player is within 48m, and it

stops calling if a base grows around it.

  • Defend it. 500 health is about ten hits from a brute, and the seed is not refunded if it

dies. It says when something is hitting it and when it is gone.

  • When it opens a forest spirit rises out of it. Press use once and it folds itself into a

heartwood.

  • Build a stowing post: 40 fine wood, 20 bronze nails and 1 heartwood, hammer, Furniture tab.

Taking the post down gives the heartwood back.

The sapling's hover text carries its stage and its exact count, so rooting ( 18 / 50 ) tells

you what is left. It looks the same the whole way through, so the hover text is the only thing

that reports progress. It is pinned on your own map while it stands, and the pin comes off when

it opens or dies.

The stowing post

The post is a real container, 12 slots, and it empties when you close its window rather than

continuously, so two half-stacks dropped in can merge first. A spirit then carries the contents

out 10 items per trip, flying in an arc over whatever

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Vaettir-1.7.3.zip
File size
1014.4 KiB