Ultimate Realtime CFG Manager Server Configuration Panel
✅ Real-time.cfg manager & server configuration panel: edit any mod's config in-game (F1), sync settings live to all players, no restart. Admin tools, dedicated server, mod settings menu, 15 languages.
Screenshots 3 screenshots
About this mod Author’s original text
Ultimate Real-time.cfg Manager (Server Configuration Panel) 1.0.0
Edit every mod's.cfg in-game, in real time. One panel. Synced live with the server.
💬 Join the Discord
💡 Suggestions, bugs and questions: — when reporting a bug, attach your BepInEx LogOutput.log and say what you expected to happen.
📦 Ultimate Server Configuration Manager is included as a dependency (Igao-Ultimate_Server_Configuration_Manager-1.0.3). Install this package with your mod manager and it is installed automatically, together with BepInExPack_Valheim. You do not need to download it separately.
Looking for a real-time config manager? An in-game.cfg editor for Valheim mods, a server configuration panel for dedicated servers and hosts, a mod settings menu you open with F1 or from the ESC menu, live config sync to every player with no server restart (when the mod supports it), admin-only controls, and a panel translated into 15 languages. It works with any BepInEx mod, and with mods that use ServerSync or Jotunn.
A universal settings panel for Valheim. It shows the configs of all installed BepInEx mods, explains each one using the mod's own comment (with a button to translate it into your Valheim language), and syncs everything with the server.
Install on the server and on all clients.
Screenshots
Home screen — every mod, what changed, what is pending:
Editing a mod as admin — edit any config live, choose per config or per mod what players see (Hidden · View only · Can edit), draft several changes and apply them at once:
What a player sees — by default everything is hidden until the admin releases it:
Installation
- Install through a mod manager ( Mod Manager, r2modman, etc.). Ultimate Server Configuration Manager 1.0.3 is included as a dependency and comes along automatically; the panel itself is that mod.
- It must be installed on the server AND all clients.
- Requires BepInExPack_Valheim (also installed automatically).
How to open
- ESC → "Mod Settings" (a button added to the pause menu), or
- F1 (configurable in Panel hotkey). ConfigurationManager also uses F1 by default: change the key of one of the two.
- ESC closes the panel (if a search is typed, the first ESC press clears the search).
- The window remembers where you left off: position, size (drag the top to move it and the bottom-right corner to resize it), last opened mod, collapsed sections, and filters. Center window resets it to the default.
Shortcuts
| Key | Action |
|---|---|
| F1 | opens/closes |
| Ctrl+F | jumps to search |
| Enter | applies the typed value |
| Ctrl+Z | undoes the last change (outside text fields) |
| Ctrl+S | applies the draft |
| ESC | closes the confirmation → cancels the note → clears the search → closes the panel |
Sync rules
| Situation | What happens |
|---|---|
| Player joins the server | Immediately receives the server's values for the configs of all mods the server has. |
| Config Hidden (default) | The player doesn't see it. The server value is enforced and only admins change it. The player's.cfg is not overwritten. |
| Config View only | The player sees it but cannot change it. The server value is enforced. |
| Config Can edit | Each player uses and changes their own value. |
| Admin changes something | The server validates it, saves it, and sends only what changed to everyone. |
| Owner edits the.cfg on the server while it is running | The server reloads the file and syncs everyone (checked every 60 s; changes made in the panel are instant). |
| Player leaves the server | All configs go back to their local value. |
| Mod that only the player has | Stays local (the server doesn't know about it). |
| Mod that only the server has | The admin can see and edit it in the panel even without having the mod. |
| Mod that already uses ServerSync / Jotunn / ConditionalConfigSync | Ultimate SCM does not enforce values (the mod does that itself); admin changes are sent to the server. |
| Server without Ultimate S
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: