TheGreatestMap

v1.8.1·Updated 2026-10-09

Shared markers that stay erased, a table that only carries exploration, and a pocket map that records only what you actually found.

About this mod Author’s original text

The Greatest Map

One shared, living map for your server, without the cartography table mess.

  • Markers travel like exploration. What you record or place goes onto your own map, saved with your character. At a cartography table your map and the shared map merge both ways, and others pick it up at their next table visit. Two players standing together with their maps out compare and merge their maps directly, markers and explored areas alike, no table needed. An erasure is a dated tombstone that wins over older copies of the marker, so erased markers stay erased instead of coming back from someone else's map. Erasing is off unless the server allows it, and then goes through the marker's right-click menu or Shift + right-click. A server can switch "Sharing Mode" to Instant to have every change go out at once instead.
  • The cartography table only carries exploration. Stand at it and it syncs the fog of war by itself (or press the sync key), and it stays quiet unless something is actually exchanged. Player-placed markers are no longer written to or read from tables, and old ones imported from tables are swept away.
  • A map as big as your screen. The game draws the large map inside a fixed margin, which on a wide screen wastes

a lot of room. Drag the gold grip in its lower-right corner to open it out, up to the whole screen, and the strip

along its very top edge to move it; where you leave it is remembered. The map grows but the pin labels, the icon

column and the buttons stay the size they were, so a bigger map is a less crowded one rather than a magnified copy.

  • Where is everybody? On the large map, P lights up the other players: their markers grow, take a color of

their own and breathe, and every other marker stops being drawn, so three moving dots are easy to find on a map

carrying hundreds of them. Press P again, or close the map, to bring it all back exactly as it was, including

whatever you had hidden yourself. Nothing is written and nothing is shared; it is a way of looking. Only players who

are sharing their position can be shown, since that is all the game tells your client, and you are told when nobody

is. "Highlight Players Hides Others" keeps the rest of the map if you would rather it stayed, and the color and size

are settings too.

  • A map you carry in your pocket. No inventory slot. Press the map key and your character unfolds a map in the left hand and takes a pencil in the right. Recording happens only while it is out, and a folded-map icon sits among your status effects to say so ("Map Out Status Icon"). Attacking, drawing a weapon, getting hit or swimming puts it away. Two server-synced settings control how strict the map is: "Require Map Out To Record" (on by default) and "Require Map Out To Edit" (off by default; when on, placing, erasing and crossing off markers on the map screen also need the map out).
  • Honest auto-recording. While the map is out, your character writes down the important things nearby that you actually found: berries, mushrooms, herbs, seeds, wild plants, ore deposits, Yggdrasil roots, dungeon entrances, runestones, camps, portals and campfires. Something counts as found only if you looked straight at it, had it under your crosshair, or interacted with it. There is no radar and nothing is ever revealed for you. Traders, boss altars and structures are off by default, the first two because the game already marks them itself.
  • Markers that look like the thing. A recorded marker uses the icon of the item it gives you: dandelion, thistle, raspberries, each mushroom, copper, tin, silver. Dungeons and camps use the trophy of what lives there, boss altars the boss trophy. With icons this clear, plant and ore markers carry no text label by default, which is what keeps the map readable. A deposit is recognized by what mining it yields rather than by a list of names, so an ore added by a later update or another mod is marked without anything being configured.

Install

Install on the server and ever

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
TheGreatestMap-1.8.1.zip
File size
151.7 KiB