TheGreatestMap
Shared markers that stay erased, a table that only carries exploration, and a pocket map that records only what you actually found.
模組介紹 作者原文
The Greatest Map
One shared, living map for your server, without the cartography table mess.
- Markers travel like exploration. What you record or place goes onto your own map, saved with your character. At a cartography table your map and the shared map merge both ways, and others pick it up at their next table visit. Two players standing together with their maps out compare and merge their maps directly, markers and explored areas alike, no table needed. An erasure is a dated tombstone that wins over older copies of the marker, so erased markers stay erased instead of coming back from someone else's map. Erasing is off unless the server allows it, and then goes through the marker's right-click menu or Shift + right-click. A server can switch "Sharing Mode" to Instant to have every change go out at once instead.
- The cartography table only carries exploration. Stand at it and it syncs the fog of war by itself (or press the sync key), and it stays quiet unless something is actually exchanged. Player-placed markers are no longer written to or read from tables, and old ones imported from tables are swept away.
- A map as big as your screen. The game draws the large map inside a fixed margin, which on a wide screen wastes
a lot of room. Drag the gold grip in its lower-right corner to open it out, up to the whole screen, and the strip
along its very top edge to move it; where you leave it is remembered. The map grows but the pin labels, the icon
column and the buttons stay the size they were, so a bigger map is a less crowded one rather than a magnified copy.
- Where is everybody? On the large map, P lights up the other players: their markers grow, take a color of
their own and breathe, and every other marker stops being drawn, so three moving dots are easy to find on a map
carrying hundreds of them. Press P again, or close the map, to bring it all back exactly as it was, including
whatever you had hidden yourself. Nothing is written and nothing is shared; it is a way of looking. Only players who
are sharing their position can be shown, since that is all the game tells your client, and you are told when nobody
is. "Highlight Players Hides Others" keeps the rest of the map if you would rather it stayed, and the color and size
are settings too.
- A map you carry in your pocket. No inventory slot. Press the map key and your character unfolds a map in the left hand and takes a pencil in the right. Recording happens only while it is out, and a folded-map icon sits among your status effects to say so ("Map Out Status Icon"). Attacking, drawing a weapon, getting hit or swimming puts it away. Two server-synced settings control how strict the map is: "Require Map Out To Record" (on by default) and "Require Map Out To Edit" (off by default; when on, placing, erasing and crossing off markers on the map screen also need the map out).
- Honest auto-recording. While the map is out, your character writes down the important things nearby that you actually found: berries, mushrooms, herbs, seeds, wild plants, ore deposits, Yggdrasil roots, dungeon entrances, runestones, camps, portals and campfires. Something counts as found only if you looked straight at it, had it under your crosshair, or interacted with it. There is no radar and nothing is ever revealed for you. Traders, boss altars and structures are off by default, the first two because the game already marks them itself.
- Markers that look like the thing. A recorded marker uses the icon of the item it gives you: dandelion, thistle, raspberries, each mushroom, copper, tin, silver. Dungeons and camps use the trophy of what lives there, boss altars the boss trophy. With icons this clear, plant and ore markers carry no text label by default, which is what keeps the map readable. A deposit is recognized by what mining it yields rather than by a list of names, so an ore added by a later update or another mod is marked without anything being configured.
Install
Install on the server and ever
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: