TerrainImpact

v1.0.0·Updated 2026-09-17

When giant monsters fight, they should scar the landscape. Terrain Impact fixes that. Keep it subtle, or turn it all the way up and let the geology become part of the joke.

About this mod Author’s original text

Terrain Impact

When giant monsters fight, they should scar the landscape. Terrain Impact fixes that. Keep it subtle, or turn it all the way up and let the geology become part of the joke.

The defaults are intentionally mild. Raise the strength, radius, or frequency

if you want giant battles to chew up the landscape.

Tip: With devcommands enabled, use terrainimpact max for extreme

settings or terrainimpact min to restore the defaults. The commands save

the same values shown in the BepInEx configuration file.

Configuration

After the first modded launch, edit

BepInEx/config/ChorusReef.TerrainImpact.cfg through r2modman's Config Editor

or a text editor.

| Setting | Default | Range | Effect |

| --- | ---: | ---: | --- |

| Impact Strength | 1 | Whole numbers 1–99 | Controls how aggressively each accepted hit lowers terrain. |

| Impact Radius (m) | 1.5 | 0.5–40 | Controls the affected width. Very high strength adds width beyond this base radius. |

| Global Cooldown (s) | 10 | 0–120 | Minimum time between accepted terrain edits, shared by all qualifying attacks. |

| Stone Drops | false | true/false | Allows or disables Stone drops from creature impacts. |

At the defaults, one accepted impact makes roughly one ordinary pickaxe dent.

The dig target is -0.5 × Impact Strength metres. Above strength 16, each

additional point also adds 0.5 m to the radius. Valheim limits each terrain

vertex to about 8 m below its original height, so higher strength primarily

expands the affected area.

Extreme settings are deliberately destructive. One qualifying hit can

remove a large section of ground, expose deep terrain, or push land below sea

level. Test aggressive settings in a disposable area or world first.

Notes

Terrain Impact uses Valheim's terrain modification system, so edits persist

with the world. Qualifying attacks include selected ground impacts from Trolls

(including Trollstaff summons), Lox, Fuling Berserkers, Seeker Soldiers, and

Abominations. Other attacks and the Trollstaff meteor arrival are unaffected.

This mod is especially noticeable in worlds where large creatures fight

frequently or appear outside their normal biomes. Local-host play has been

tested; multiplayer behavior has not yet been validated.

Requires BepInExPack for Valheim.

Created by ChorusReef. The package icon is a square crop of

Planetoid crashing into primordial Earth,

by Don Davis, released into the public domain.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
TerrainImpact-1.0.0.zip
File size
64.5 KiB