Summon Mastery

v0.1.2·Updated 2026-09-13

Scale summoned creatures' health, regeneration, armor, movement and damage with weapon upgrade rank. Nearby following summons can travel through portals. Configurable development release.

About this mod Author’s original text

Summon Mastery 0.1.2

Summoned creatures grow stronger with the upgrade rank of the weapon that creates them.

Nearby following summons can accompany you through portals without being replaced or healed.

Initial development release for Valheim 1.0.7. Build, offline rules/API checks and plugin

initialization in Valheim have been verified. Combat balance, portal travel and multiplayer

still need gameplay validation. See the verification report.

Dismiss summons

Press O during gameplay to dismiss all of your living summons tracked by this mod

in the current world, including waiting, hostile and unloaded summons. Other players'

summons, ordinary pets and wild creatures are left alone. Dismissal grants no drops or

skill rewards. It cannot be undone; summon new creatures if you want them back.

Change Controls / Dismiss all summons in a BepInEx configuration manager, or edit

BepInEx/config/local.summonmastery.cfg while the game is closed:

[Controls]

Dismiss all summons = O

Modifier shortcuts such as O + LeftControl are supported; None disables the shortcut.

The key is ignored while typing, in menus/inventory/map, during death/cutscenes or portal travel.

All clients and the server need version 0.1.1 for the new dismissal request.

Spirit Caller: wolves only

Enable Summoning / Spirit Caller wolves only to make new Spirit Caller casts summon

only ghost wolves instead of randomly choosing bears, moose, wolves or boars. It is off

by default. Use a BepInEx configuration manager, or edit the config while the game is closed:

[Summoning]

Spirit Caller wolves only = true

Existing spirits remain unchanged. Normal casting costs, summon limits, Blood Magic,

weapon-rank scaling, portal following and dismissal continue through the normal paths.

Other weapons and wild wolves are unaffected. If another mod or a game update removes the

ghost wolf from the cast's selection pool, the mod logs a warning and keeps normal selection

for that cast. The option is captured at cast start; changes affect the next cast.

The selection mechanism has been verified against the installed game's assets and tested

with coroutine fixtures. Live wolves-only casting has not yet been tested. Use 0.1.2 on all

peers; this setting is per casting client, like the existing scaling settings.

Scaling

Scaling / Exclude Trollstav is off by default. Enable it to leave newly summoned

Trollstav creatures at their normal health, regeneration, armor, movement and damage:

[Scaling]

Exclude Trollstav = true

Normal game and Blood Magic effects remain. Excluded trolls are still tracked for the

dismiss shortcut; their hostility and portal eligibility are unchanged. Existing summons

keep the stats recorded when they were cast, so dismiss and summon again after changing

this setting. Spirit Caller and Dead Raiser scaling are unaffected.

Rank means the weapon's upgrade quality, not Blood Magic level or creature stars.

Bonuses interpolate from unchanged stats at rank 1 to these configurable maximums:

| Stat | Maximum-rank bonus |

| --- | --- |

| Maximum health | 3 times normal summon health |

| Regeneration | 0.5% of maximum health per second, after 10 seconds without damage |

| Added armor | 35, using the installed game's normal armor formula |

| Movement | 30% faster walking, jogging, running, swimming and flying |

| Damage | 2.5 times normal attack damage |

For a weapon with four upgrade ranks:

| Rank | Health | Added armor | Movement | Damage | Regeneration per second |

| --- | --- | --- | --- | --- | --- |

| 1 | 1x | 0 | 1x | 1x | 0% |

| 2 | 1.667x | 11.67 | 1.10x | 1.5x | 0.167% |

| 3 | 2.333x | 23.33 | 1.20x | 2x | 0.333% |

| 4 | 3x | 35 | 1.30x | 2.5x | 0.5% |

The intention is strong same-biome support at maximum rank, especially Dead Raiser

skeletons in the Mistlands. These are initial tuning defaults, not a verified balance claim.

Existing Blood Magic, star, resistance and world-difficulty effects remain in place.

Armor still allows damage: an isolated 100-damage slash hit

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Summon_Mastery-0.1.2.zip
File size
40.7 KiB