Summon Mastery

版本 v0.1.2·更新於 2026-09-13

Scale summoned creatures' health, regeneration, armor, movement and damage with weapon upgrade rank. Nearby following summons can travel through portals. Configurable development release.

模組介紹 作者原文

Summon Mastery 0.1.2

Summoned creatures grow stronger with the upgrade rank of the weapon that creates them.

Nearby following summons can accompany you through portals without being replaced or healed.

Initial development release for Valheim 1.0.7. Build, offline rules/API checks and plugin

initialization in Valheim have been verified. Combat balance, portal travel and multiplayer

still need gameplay validation. See the verification report.

Dismiss summons

Press O during gameplay to dismiss all of your living summons tracked by this mod

in the current world, including waiting, hostile and unloaded summons. Other players'

summons, ordinary pets and wild creatures are left alone. Dismissal grants no drops or

skill rewards. It cannot be undone; summon new creatures if you want them back.

Change Controls / Dismiss all summons in a BepInEx configuration manager, or edit

BepInEx/config/local.summonmastery.cfg while the game is closed:

[Controls]

Dismiss all summons = O

Modifier shortcuts such as O + LeftControl are supported; None disables the shortcut.

The key is ignored while typing, in menus/inventory/map, during death/cutscenes or portal travel.

All clients and the server need version 0.1.1 for the new dismissal request.

Spirit Caller: wolves only

Enable Summoning / Spirit Caller wolves only to make new Spirit Caller casts summon

only ghost wolves instead of randomly choosing bears, moose, wolves or boars. It is off

by default. Use a BepInEx configuration manager, or edit the config while the game is closed:

[Summoning]

Spirit Caller wolves only = true

Existing spirits remain unchanged. Normal casting costs, summon limits, Blood Magic,

weapon-rank scaling, portal following and dismissal continue through the normal paths.

Other weapons and wild wolves are unaffected. If another mod or a game update removes the

ghost wolf from the cast's selection pool, the mod logs a warning and keeps normal selection

for that cast. The option is captured at cast start; changes affect the next cast.

The selection mechanism has been verified against the installed game's assets and tested

with coroutine fixtures. Live wolves-only casting has not yet been tested. Use 0.1.2 on all

peers; this setting is per casting client, like the existing scaling settings.

Scaling

Scaling / Exclude Trollstav is off by default. Enable it to leave newly summoned

Trollstav creatures at their normal health, regeneration, armor, movement and damage:

[Scaling]

Exclude Trollstav = true

Normal game and Blood Magic effects remain. Excluded trolls are still tracked for the

dismiss shortcut; their hostility and portal eligibility are unchanged. Existing summons

keep the stats recorded when they were cast, so dismiss and summon again after changing

this setting. Spirit Caller and Dead Raiser scaling are unaffected.

Rank means the weapon's upgrade quality, not Blood Magic level or creature stars.

Bonuses interpolate from unchanged stats at rank 1 to these configurable maximums:

| Stat | Maximum-rank bonus |

| --- | --- |

| Maximum health | 3 times normal summon health |

| Regeneration | 0.5% of maximum health per second, after 10 seconds without damage |

| Added armor | 35, using the installed game's normal armor formula |

| Movement | 30% faster walking, jogging, running, swimming and flying |

| Damage | 2.5 times normal attack damage |

For a weapon with four upgrade ranks:

| Rank | Health | Added armor | Movement | Damage | Regeneration per second |

| --- | --- | --- | --- | --- | --- |

| 1 | 1x | 0 | 1x | 1x | 0% |

| 2 | 1.667x | 11.67 | 1.10x | 1.5x | 0.167% |

| 3 | 2.333x | 23.33 | 1.20x | 2x | 0.333% |

| 4 | 3x | 35 | 1.30x | 2.5x | 0.5% |

The intention is strong same-biome support at maximum rank, especially Dead Raiser

skeletons in the Mistlands. These are initial tuning defaults, not a verified balance claim.

Existing Blood Magic, star, resistance and world-difficulty effects remain in place.

Armor still allows damage: an isolated 100-damage slash hit

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Summon_Mastery-0.1.2.zip
檔案大小
40.7 KiB