Structure Tweaks

v1.37.0·Updated 2026-09-10

Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.

About this mod Author’s original text

Structure Tweaks

Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.

Install on all clients and on the server (modding guide).

Usage

Two commands that allow changing visual growth or wear of own plants and structures. This can be disabled from the config.

  • growth=[big/big_bad/small/small_bad]: Overrides the plant growth. Prevents growing up.
  • wear=[broken/damaged/healthy]: Overrides the wear health.

For other changes you need mods like Infinity Hammer or World Edit Commands.

Tutorials

  • World Edit basic usage: (28 minutes, created by StonedProphet)
  • World Edit Structure Tweaks: (16 minutes, created by StonedProphet)

Config

  • All objects can be scaled: Scaling works for every object.
  • Disable structure system: Structure systems are disabled for all pieces. Not enabled by default.
  • Ignore damage when infinite health: Damage is fully ignored for objects with infinite health.
  • Protect pieces with infinite health: Pieces with infinite health can't be deconstructed (except by the creator).
  • Max support with infinite health: Pieces with infinite health have max structure support.
  • No enemy targeting when no creator: Enemies won't target neutral structures.
  • Override collision: Collision can be overridden (requires reloading the area).
  • Override effects: New area effects can be added.
  • Override falling: Object fall behavior can be overridden.
  • Override growth: Growth visual can be overridden.
  • Override interact: Interactability can be overridden.
  • Override portal restrictions: Teleporting with restricted items can be overridden.
  • Override smoke restrictions: Fireplaces going out can be overridden.
  • Override rendering: Rendering can be overridden (requires reloading the area).
  • Override runestones: Runestone properties can be overridden.
  • Override unlock: Chests and doors can be force unlocked.
  • Override wear: Wear visual can be overridden.
  • Allow unlocking chests: Players can unlock chests to ignore wards.
  • Allow unlocking doors: Players can unlock doors to ignore wards.
  • Allow editing runestones: Runestone editing (Admin only, Owned, All).
  • Command growth: Growth editing (Admin only, Owned, All).
  • Command wear: Wear editing (Admin only, Owned, All).

Credits

Thanks for Azumatt for creating the mod icon!

Sources: GitHub

Donations: Buy me a computer

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Structure_Tweaks-1.37.0.zip
File size
116.5 KiB