StaffOfWisps

v2.0.0·Updated 2026-09-12

Mistlands staff that throws a bound wisp: spirit damage, arcs like a projectile, clears mist, leaves a lingering wisp on impact.

About this mod Author’s original text

Staff of Wisps

A Valheim mod (BepInEx/Jotunn) that adds the Staff of Wisps: a Mistlands-tier

staff that throws a bound wisp instead of a fireball. Deals spirit damage

instead of fire, arcs like a thrown projectile, clears mist as it flies, and

on impact spawns a lingering glowing wisp that keeps clearing mist around

itself for a while - so you can lob it ahead to light up the path through

the Mistlands fog.

Requirements

  • BepInEx for Valheim
  • Jotunn v2.29.2 or later, installed as its own BepInEx plugin

Install

  • Install BepInEx and Jotunn as normal Valheim plugins.
  • Drop StaffOfWisps.dll into BepInEx/plugins/StaffOfWisps.
  • Needs to be installed on both client and server (or all players in a

non-dedicated game). This registers brand-new prefabs (item, projectile,

and the landed-wisp piece it spawns on impact) that don't exist in

vanilla, so a client without the mod has no way to resolve their hash

when a ZDO references them - different from mods that just reroll/modify

existing spawns, where ZDO ownership means a single unmodded client can

degrade more gracefully. Whichever player's client throws the staff is

also the one whose version determines that particular throw's behavior,

so keep both client and server updated together, not just one side.

Recipe

Crafted at a Galdr table: Yggdrasil wood x20, Wisp x4, Refined eitr x16.

Upgradeable to quality 4 like other staves; higher quality makes the landed

wisp linger longer (25s / 35s / 45s / 60s for quality 1-4).

Build from source

Requires the.NET 8 SDK.

  • Download Jotunn.dll from the Jotunn releases page

into libs/Jotunn.dll.

  • If Valheim isn't installed at the default Steam location, pass

-p:ValheimPath=/path/to/Valheim to the build.

  • dotnet build -c Release

The build copies the compiled DLL straight into your local

BepInEx/plugins/StaffOfWisps/ folder.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
StaffOfWisps-2.0.0.zip
File size
16.2 KiB