StaffOfWisps
Mistlands staff that throws a bound wisp: spirit damage, arcs like a projectile, clears mist, leaves a lingering wisp on impact.
模組介紹 作者原文
Staff of Wisps
A Valheim mod (BepInEx/Jotunn) that adds the Staff of Wisps: a Mistlands-tier
staff that throws a bound wisp instead of a fireball. Deals spirit damage
instead of fire, arcs like a thrown projectile, clears mist as it flies, and
on impact spawns a lingering glowing wisp that keeps clearing mist around
itself for a while - so you can lob it ahead to light up the path through
the Mistlands fog.
Requirements
- BepInEx for Valheim
- Jotunn v2.29.2 or later, installed as its own BepInEx plugin
Install
- Install BepInEx and Jotunn as normal Valheim plugins.
- Drop StaffOfWisps.dll into BepInEx/plugins/StaffOfWisps.
- Needs to be installed on both client and server (or all players in a
non-dedicated game). This registers brand-new prefabs (item, projectile,
and the landed-wisp piece it spawns on impact) that don't exist in
vanilla, so a client without the mod has no way to resolve their hash
when a ZDO references them - different from mods that just reroll/modify
existing spawns, where ZDO ownership means a single unmodded client can
degrade more gracefully. Whichever player's client throws the staff is
also the one whose version determines that particular throw's behavior,
so keep both client and server updated together, not just one side.
Recipe
Crafted at a Galdr table: Yggdrasil wood x20, Wisp x4, Refined eitr x16.
Upgradeable to quality 4 like other staves; higher quality makes the landed
wisp linger longer (25s / 35s / 45s / 60s for quality 1-4).
Build from source
Requires the.NET 8 SDK.
- Download Jotunn.dll from the Jotunn releases page
into libs/Jotunn.dll.
- If Valheim isn't installed at the default Steam location, pass
-p:ValheimPath=/path/to/Valheim to the build.
- dotnet build -c Release
The build copies the compiled DLL straight into your local
BepInEx/plugins/StaffOfWisps/ folder.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: