SouthsilArmor

v3.2.1·Updated 2026-10-10

Adds over 30 entirely new armor sets, spread across all biomes!

About this mod Author’s original text

This mod adds over 30 new armor sets. Most stats, crafting materials etc. can be modified using the config.

Please note I have not played Deep North yet and the mod will be updated when I do. I also plan to update my capes to match the beautiful 1.0 vanilla capes.

Armor Gallery

Discord:

Contact me for bug reports, in most of the Valheim modding discords. Username: southsil.

Donations:

Acknowledgements:

I would like to express my immense thanks to GoldenJude. Without their help and guidance I would never have come close to being able to create this mod. I would also like to thank blaxxun and Azumatt for their help.

Aim of this mod

My hope is that the added armors so that they compliment the vanilla armors without outshining them. My overall goal is that they provide more, interesting options.

Mostly, the added armors will benefit those who want to play more slowly and progress more safely, as they tend to provide extra, optional, incremental steps of power, before progressing to the next biome.

In _most_ cases, the modded armours in a respective tier, when compared to vanilla armor of that tier, tend to have:

  • Increased armor value, at the cost of increased movement speed penalty.
  • More costly to make, or require rarer materials (eg. rare trophies)
  • Set bonus (which is usually niche, and can be ideally be ignored easily)
  • Rarely, a resistance (these are very powerful).

Examples include:

Heavy armor:

  • +2armor/piece compared to vanilla
  • -7%movement speed/piece (compared to -5% on vanilla armors)
  • Set bonus

Very Heavy armor:

  • +4armor/piece compared to vanilla
  • -9%movement speed/piece
  • Set bonus

There are some exceptions. I am also starting to add lighter (than vanilla) armors.

There is also a cluster of armors currently powered around Ashlands tier. Some of these will be updated as further biomes are released. Eg. the "Deep North Armor" will, one day, be balanced around that biome. The crafting materials will, of course, be updated.

There are "secret" armors, which I have made no attempt to balance. Please ignore them if you want a balanced play through... or become godly and enjoy them for what they are!

Armors

Meadows tier

Neck-King armor.

A lighthearted set themed around Necks, and the jewels from crypts. Set bonus = +10 swim skill, poisen resistance.

ID: neckhelm, neckchest, necklegs

Chieftain armor

A heavier leather armor which is visually quite busy/complex... two helmets, one with a boar hood, the other with a deer hood. Each helm has a 1-piece set bonus. Also some reasonably cool and blue tattoos.

ID: chiefhelmboar, chiefhelmdeer, chiefchest, chieflegs

Bronze tier

Trollfighter armor.

A lighter bronze armor. There is an alternative helmet made for a good friend. Unique helm has a one-piece set bonus of +5 Clubs skill & + 25 Max Carry Weight. Trollfighter set has +15spears skill.

ID: trollhelm, trolllegs, bronzetrollhelm (default), trollhelm (harder to make, more unique).

Battleswine armor.

A heavy bronze armor, themed around the Boar. No set bonus currently.

ID: heavybronzehelm, heavybronzechest, heavybronzelegs.

Ancient armor.

An expensive set to make, with better defense than standard bronze armor and the same mvt penalty. No set bonus.

ID: ancienthelm, ancientchest, ancientlegs.

Iron tier

(Light) Wraith armor

A very light armor set styled around the vanilla mob, wraith. Minimal armor but massive speed boost when worn (4 piece set bonus). Includes a cape.

ID: ss_lightwraithhelm, ss_lightwraith, ss_lightwraithlegs, ss_cape_lightwraith

Knight armor.

A heavy iron ages armor. Set bonus = +15 blocking skill.

ID: knighthelm, knightlegs, knightchest.

Bone-titan armor.

Another heavy armor. Set bonus (probably too OP) = immune to poisen. Expensive to make.

ID: bonetitanhelm, bonetitanchest, bonetitanlegs

Abomination armor.

A very heavy iron set. Set bonus = Resistance to Blunt, Weakness to Fire.

ID: swamphelm, swampchest, swamplegs.

Silver tier

Legionnaire's armor.

Expensive to make, using Ancient ar

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
SouthsilArmor-3.2.1.zip
File size
90.2 MiB