Skal

v1.0.0·Updated 2026-07-25

Tavern artifacts: map bottles to mead effects with cooldowns, plus a drunkenness system - camera sway, wobbly walk, and puking when you overdo it.

About this mod Author’s original text

Skal

Skal turns decorative drink bottles into tavern artifacts,

and gives Valheim a proper drunkenness system.

Features

Bottle effects

Map any drinkable bottle (from mods like

Happy Hour) to a mead effect:

  • Drink the bottle → the mapped mead's status effect applies (icon + timer, top right).
  • Nothing is consumed from your inventory, the bottle IS the potion.
  • Balanced by a per-bottle cooldown.
  • Map a bottle to random for tavern roulette.

Drunkenness

Every sip adds drunkenness points. It wears off over time, unless you keep going:

| Level | Effect |

|---|---|

| 30+ | The camera starts to sway |

| 60+ | Your walk drifts sideways |

| 90 | You puke (vanilla Pukeberries effect: eaten food is lost) and sober up to 40 |

All thresholds, points per drink, sober-up rate and sway strength are configurable.

Configuration (r2modman Config Editor)

Each known bottle has its own entry:

Toro Red Wine = MeadHealthMinor:120:15

^mead effect ^cooldown s ^drunk points

Set a bottle to none to disable it. Add unknown bottles via Extra Mappings:

German Bier=MeadStaminaMedium:120:18, House Ale=MeadTasty:90:12

Tip: drop an item and use object info (World Edit Commands) to read its exact prefab name.

Install

BepInEx plugin, client-side: BepInEx/plugins/Skal.dll, or via r2modman.

Each player who wants the effects needs the mod.

Credits

  • Built for the "Les Fous du Bus" server.
  • Pairs nicely with Happy Hour by coemt.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Skal-1.0.0.zip
File size
34.8 KiB