Skal
Tavern artifacts: map bottles to mead effects with cooldowns, plus a drunkenness system - camera sway, wobbly walk, and puking when you overdo it.
模組介紹 作者原文
Skal
Skal turns decorative drink bottles into tavern artifacts,
and gives Valheim a proper drunkenness system.
Features
Bottle effects
Map any drinkable bottle (from mods like
Happy Hour) to a mead effect:
- Drink the bottle → the mapped mead's status effect applies (icon + timer, top right).
- Nothing is consumed from your inventory, the bottle IS the potion.
- Balanced by a per-bottle cooldown.
- Map a bottle to random for tavern roulette.
Drunkenness
Every sip adds drunkenness points. It wears off over time, unless you keep going:
| Level | Effect |
|---|---|
| 30+ | The camera starts to sway |
| 60+ | Your walk drifts sideways |
| 90 | You puke (vanilla Pukeberries effect: eaten food is lost) and sober up to 40 |
All thresholds, points per drink, sober-up rate and sway strength are configurable.
Configuration (r2modman Config Editor)
Each known bottle has its own entry:
Toro Red Wine = MeadHealthMinor:120:15
^mead effect ^cooldown s ^drunk points
Set a bottle to none to disable it. Add unknown bottles via Extra Mappings:
German Bier=MeadStaminaMedium:120:18, House Ale=MeadTasty:90:12
Tip: drop an item and use object info (World Edit Commands) to read its exact prefab name.
Install
BepInEx plugin, client-side: BepInEx/plugins/Skal.dll, or via r2modman.
Each player who wants the effects needs the mod.
Credits
- Built for the "Les Fous du Bus" server.
- Pairs nicely with Happy Hour by coemt.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: